An autumn mushroom with a fanged mouth and a varying number of eyes. Mycotoxins often use pollen to sleep their targets and nausea powder to weaken them after.
Mycotoxin (CR 5)
N Small Plant
Init +3; Senses Darkvision 60 ft., Low-light vision; Perception +2
AC 17, touch 14, flat-footed 14 (+3 dex, +3 natural, +1 size)
HP 63 (7d8+35)
Fort +9, Reflex +5, Will +4
Immune plant traits; Resist Earth 10, Ice 5, Water 10
Speed 20 ft.
Melee Bite +9 (1d6+1 plus poison), 2 Slams +4 (1d3+1 plus poison)
Special Attacks Dream Pollen, Nausea Powder, White Wind
Str 12, Dex 16, Con 18, Int 7, Wis 14, Cha 17
Base Atk +5; CMB +5; CMD 18
Feats Blind-Fight, Power Attack, Toughness, Weapon Finesse
Skills Stealth +15 (+19 in swamps and underground), Survival +11 (+15 in swamps and underground); Racial Modifiers +4 Stealth and Survival in swamps and underground
Slam and Bite – injury; save Fort DC 17; frequency 1/round for 4 rounds; effect poisoned and fatigue; cure no saves
Dream Pollen (Su)
3/day, a mycotoxin can fill the air with drowsiness within a 15-ft.-radius. Creatures within the area of effect must make a Will save (DC 15) or be inflicted with sleep status for 1d4 rounds. Blue mages may learn this ability as a 2nd level spell (Knowledge: Nature DC 19).
Nausea Powder (Su)
2/day, a mycotoxin can fill the air with a nauseous gas within a 15-ft.-radius. Creatures within the area of effect must make a Fortitude save (DC 16) or take 3d6 points of non-elemental damage and are inflicted with Poison status for 1d4 rounds. Blue mages may learn this ability as a 3rd level spell (Knowledge: Nature DC 21).