This brown leafy plant shoots out seeds at its opponents and is commonly found in pairs or more. They have the ability to shoot multiple shoots at once that can confuse its enemy.
Sandragora (CR 9)
N Small Plant
Init +10; Senses Low-light vision; Perception +18
AC 22, touch 17, flat-footed 16 (+6 dex, +5 natural, +1 size)
HP 123  (13d8+65)
Fort +12, Reflex +10, Will +8
Immune plant traits; Resist Earth 10, Water 15;
Speed 10 ft.
Range 4 Seeds +16 (1d6+2, 30 ft. range)
Special Attacks Seed Burst, Seed Cannon
Str 14, Dex 22, Con 18, Int 2, Wis 18, Cha 8
Base Atk +9; CMB +10; CMD 26
Feats Clustered Shots, Improved Initiative, Improved Natural Attack, Point-Blank Shot, Precise Shot, Toughness
Skill Perception +18, Stealth +20 (+24 in desert); Racial Modifiers +4 Stealth in desert
A sandragora shoots out 4 seeds towards one target within a 30-foot range. If they hit, the target takes does 1d6+2 piercing damage per seed. This ability does not provoke attacks of opportunity and is considered a thrown weapon for purposes of a strength bonus.
Seed Burst (Su)
Once per 1d2 rounds, a sandragora can shoot multiple seeds (+16 ranged attack per seed) at a single target within 30-ft. If it hits, the target takes 14d6 piercing damage(1d6 per seed) and must make a Will save(DC 20) or be inflicted with the Confuse status for 1d4 rounds.
Seed Cannon (Su)
A sandragora can shoot a massive burst of seeds towards (+16 ranged touch attack) a single target within 60 feet. If it hits, the target takes 2d6 piercing damage. Blue mages may learn this ability as a 1st level spell (DC 17).