A dark-hued mandragora that can be found near volcanoes. Some say they’re what mandragora become after they get burnt just watch out for their fire move despite being a plant.
Korrigan (CR 6)
N Small Plant (Humanoid)
Init +5; Senses Low-light vision; Perception +11
AC 20, touch 16, flat-footed 15 (+5 dex, +4 natural, +1 size)
HP 67 (8d8+32)
Fort +10, Reflex +9, Will +5
Immune plant traits; Resist earth 5, ice 5, lightning 10;
Speed 40 ft., Burrow 10 ft., Climb 40 ft.
Melee Bite +13 (1d6+3 plus grab), 2 Slams +12 (1d4+3 plus poison)
Space 5 ft.; Reach 5 ft. (10 ft. with slam)
Special Attacks Dream Pollen, Fireflash, Photosynthesis, Shriek
Str 16, Dex 20, Con 18, Int 8, Wis 16, Cha 10
Base Atk +6; CMB +8 (+12 grapple); CMD 23
Feats Lightning Reflexes, Skill Focus (Perception), Weapon Finesse, Weapon Focus (Bite)
Skills Climb +12, Perception +11, Stealth +16 (+24 in underground); Racial Modifiers +8 Climb, +8 Stealth in underground
Slam—injury; save Fort DC 18; frequency 1/round for 4 rounds; effect confusion and fatigue; cure no saves but “act normally” result on the confusion behavior table ends the effect.
Dream Pollen (Su)
3/day, a korrigan can fill the air with drowsiness within a 15-ft.-radius. Creatures within the area of effect must make a Will save (DC 17) or be inflicted with Sleep status for 1d4 rounds. Blue mages may learn this ability as a 2nd level spell (Knowledge: Nature DC 19).
Engulfing Winds (Ex)
Once every 1d4 rounds, a korrigan can launch a gust of wind that engulfs their enemy within 30 feet for 4d4 points of wind damage and is inflicted with the Squalled status for 1d4 rounds. The target of this ability must make a Fortitude save (DC 17) to reduce the damage by half and negate the status effect. Blue mages may learn this ability as a 1st level spell (Knowledge: Nature DC 17).
3/day, a korrigan can focus a single target to burst into flames. The target takes 4d6 points of fire damage and is inflicted with Blind status for 1d4 rounds (Fortitude save DC 17 to negate). Blue mages may learn this ability as a 2nd level spell (Knowledge: Nature DC 19).
A korrigan can “drink” in the sunlight, healing itself for 1d6+3 points of damage and gaining Fast Healing 1 for 1d6 rounds. Blue mages may learn this ability as a 1st level spell (Knowledge: Nature DC 17).
Once per day as a standard action, a korrigan can give voice to an unsettling shriek. All creatures within a 30-foot spread of a shrieking korrigan must make a DC 18 Will save or become nauseated for 1d4 rounds. This is a sonic, mind-affecting ability. The save DC is Constitution-based. Blue mages may learn this ability as a 2nd level spell (Knowledge: Nature DC 19).