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Neochu

NeochuA subspecies of Ochu, this giant monster freely flails around its long tentacles. It is thought to be relatively intelligent, which each of its feeling arms capable of carrying out a different function. Despite being a plant monster, it can be found from very cold to very hot and dry areas. It is highly adaptable, and since it is able to produce its own nutrients and water it can easily survive in areas where prey is scarce.

Neochu (CR 12)

XP 19,200
N Huge Plant
Init +6; Senses Low-light vision, scent; Perception +21

DEFENSE

AC 23, touch 10, flat-footed 21 (+13 natural, +2 dex, -2 size)
hp 212 (19d8+152)
Fort +18, Ref +10, Will +11
Immune Plant traits; Resist Lightning 10, Ice 10, Water 10
Weakness Earth

OFFENSE

Speed 30 ft., Burrow 10 ft., Climb 20 ft.
Melee Bite +20 (2d6+8), 2 Tentacles +21 (2d6+8 plus grab)
Space 15 ft.; Reach 15 ft. (20 ft. with tentacle)
Special Attacks Constrict (2d6+8), Filth Cloud, Pollen, Poison Gas, Screech, Seed Dispersal

STATISTICS

Str 26, Dex 14, Con 24, Int 2, Wis 16, Cha 6
Base Atk +14; CMB +22 (+28 grapple); CMD 34
Feats Ability Focus (Poison Gas), AlertnessImproved Initiative, Improved Natural Attack (Tentacle), Iron Will, Lightning Reflexes, Power Attack, Toughness, Vital Strike, Weapon Focus (Tentacle)
Skills Climb +22, Perception +21, Stealth +22 (+30 in vegetation); Racial Modifiers +8 Climb, +8 Stealth in vegetation

SPECIAL ABILITIES

Poison (Ex)

Tentacles – injury; save Fort DC 24; frequency 1/round for 6 rounds; effect poisoned and fatigue; cure no saves

Filth Cloud (Su)

5/day, an neochu can release a breath weapon to creatures in a 30-ft.-cone. Creatures within the area of effect are inflicted with Disease and Poison status for 1d6 rounds, Fortitude save (DC 17) to negate the status effects. Blue mages may learn this ability as a 4th level spell (Knowledge: Nature DC 23).

Pollen (Su)

Once every 1d4+1 rounds, heals all nearby picochus within 30 ft. of the neochu for 5d6+12. Every picochus within range gains haste and bravery (+9) status for 1d6+1 rounds.

Poison Gas (Su)

3/day, a neochu can release a poison gas from itself spread outward in a 30-ft.-radius. Creatures within the area of effect take 12d6 points of non-elemental damage and are inflicted with Poison status for 1d6 rounds. A successful Fortitude save (DC 20) negates the status effect and reduces the damage by half. Blue mages may learn this ability as a 6th level spell (Knowledge: Nature DC 27).

Screech (Su)

Once 1d4+1 rounds, a neochu screeches loudly within a 60-ft.-radius, all foes take 6d6 points of piercing damage must make a Reflex save (DC 28) or are also subjected to a dispel effect.

Seed Dispersal (Su)

1/day an neoochu can emit an strange sound that summons 1d4+1 picochus into battle that assist and aid her.