A mammoth plant monster with a jagged mouth, sharp fangs, and countless tendrils that writhe and grasp as if they had minds of their own. Frequently found in forests contaminated by magic, they often appear near human settlements. They are known to shake their body when excited in something that resembles an odd dance. Be wary, however, as this dance is often accompanied by a spray of toxic spores.
Ochu (CR 7)
N Large Plant
Init +5; Senses Low-light vision, scent; Perception +8
AC 20, touch 10, flat-footed 19 (+10 natural, +1 dex, -1 size)
hp 98 (10d8+60)
Fort +12, Ref +6, Will +4
Immune Plant traits; Resist Lightning 5, Ice 5, Water 5
Weakness Fire and Earth
Speed 20 ft., Burrow 10 ft., Climb 20 ft.
Melee Bite +12 (1d8+6), 2 Tentacles +13 (1d6+6 plus grab)
Space 10 ft.; Reach 10 ft. (15 ft. with tentacle)
Special Attacks Constrict (1d6+6), Filth Cloud, Pollen, Screech, Seed Dispersal
Str 22, Dex 12, Con 20, Int 2, Wis 12, Cha 6
Base Atk +7; CMB +14 (+20 grapple); CMD 25
Feats Alertness, Improved Initiative, Lightning Reflexes, Toughness, Weapon Focus (Tentacle)
Skills Climb +12, Perception +8, Stealth +14 (+22 in vegetation); Racial Modifiers +8 Climb, +8 Stealth in vegetation
Filth Cloud (Su)
5/day, an ochu can release a breath weapon to creatures in a 30-ft.-cone. Creatures within the area of effect are inflicted with Disease and Poison status for 1d6 rounds, Fortitude save (DC 15) to negate the status effects. Blue mages may learn this ability as a 4th level spell (Knowledge: Nature DC 23).
Once every 1d4+1 rounds, heals all nearby microchus within 30 ft of the ochu for 3d6+8. Every microochus within range gains haste and bravery (+5) status for 1d6+1 rounds.
Once 1d6+1 rounds, an ochu screeches loudly within a 40-ft.-radius, all foes take 4d6 points of piercing damage must make a Reflex save (DC 20) or are also subjected to a dispel effect.
Seed Dispersal (Su)
1/day an ochu can emit an strange sound that summons 1d2+1 microchus into battle that assist and aid her.