A winged undead creature with an arachnid appearance.
Abadon (CR 9)
NE Large Undead
Init +8; Senses Darkvision 120 ft.; Perception +17
AC 23, touch 13; flat-footed 19 (-1 size, +4 dex, +10 natural)
hp 102 (12d8+48)
Fort +9, Ref +8, Will +8
Defensive Abilities Channel Resistance +4; DR 5/magic and silver; Immune Shadow, Undead traits; Resist Ice 10
During Combat The abadon usually starts the fight with Virus Fly on tougher-looking enemies then closes with soft-looking enemies and tries to rend them if possible.
Speed 40 ft., Fly 80 ft. (average)
Melee 2 Claws +17 (1d8+8), Bite +11 (1d8+8)
Space 10 ft.; Reach 10 ft.
Special Attacks Rend (2 Claws, 1d8+12), Virus Fly
Str 26, Dex 18, Con —, Int 10, Wis 10, Cha 16
Base Atk +9; CMB +18; CMD 32
Feats Alertness, Flyby Attack, Great Fortitude, Improved Initiative, Toughness, Weapon Focus (Claw)
Skills Acrobatics +16, Fly +19, Perception +17, Sense Motive +17
When an abadon hits with both of its claws in 1 round, it causes 1d8+12 damage by latching onto the opponent’s body and tearing flesh.
Virus Fly (Su)
3/day, An abadon can release a plague of flies upon a single target within 30 ft. The abadon must make a ranged touch attack (+11), if it hits, the target takes 14d6 points of shadow damage and must make a Fortitude save (DC 19) or be inflicted with the Curse status for 1d6 rounds. Blue mages may learn this ability as a 6th level spell (Knowledge: Religion DC 27).