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This shambling corpse is twisted and mutilated. Fingers of sharpened bone reach out with malevolent intent. Though they may look like a zombie but beware they are your worst ‘walking’ dead enemy.Revenant

Revenant (CR 8)

XP 4,800
LE Medium Undead
Init +9; Senses Darkvision 60 ft.; Perception +16


AC 21, touch 15, flat-footed 16 (+5 dex, +6 natural)
hp 94 [126] (9d8+54)
Fort +8, Ref +6, Will +10
Defensive Abilities Channel Resistance +4; DR 5/slashing; Immune Undead Traits
Weakness Fire and Holy


During Combat The revenant starts combat with Sickening Breath or an ambush followed by Sickening Breath. When a revenant is below 50% health, they tend to use drain touch and when below 20% health they will flee. A revenant will even use drain touch on one of it’s allies if need be.


Speed 30 ft.
Melee Bite +13 (1d6+7 plus paralysis) and 2 claws +14 (1d8+7 plus paralysis)
Space 5 ft.; Reach 5 ft.
Special Attacks Drain Touch, Paralysis (1d4+1 rounds, DC 19), Sickening Breath


Str 24, Dex 21, Con -, Int 17, Wis 18, Cha 20
Base Atk +6; CMB +13; CMD 28
Feats Cleave, Improved Initiative, Power Attack, Step Up, Toughness, Weapon Focus (claw)
Skills Acrobatics +14, Climb +19, Perception +16, Stealth +17, Swim +15
Language Common


Critical Attack (Ex)

Once every 1d2 rounds as a standard action, the revenant can inflict more pain than normal. If they succeed at hitting with their bite attack, the damage is 1d6+7 x 1.5 for total damage.

Drain Touch (Su)

A revenant can absorb the blood from a target with a melee touch attack (+13). If it hits, the target take 4d6 points of shadow damage and the revenant is healed for that much. This spell also works against undead unlike most draining abilities. Blue mages may learn this ability as a 4th level spell (Knowledge: Religion DC 23).

Sickening Breath (Su)

A revenant can breathe out a foul breath in a 15-ft.-cone. Creatures within the area of effect must make a Fortitude save (DC 16) or suffer a -2 penalty to Attack rolls and skill checks for 1d4 rounds. Blue mages may learn this ability as a 1st level spell (Knowledge: Religion DC 17).