This flying corpse of a dragon searches for its next meal.
Zombie Dragon (CR 7)
NE Large Undead
Init +0; Senses Darkvision 60 ft.; Perception +0
AC 16, touch 9, flat-footed 16 (+7 natural, -1 size)
hp 97  (15d8+30)
Fort +5, Ref +5, Will +9
DR 5/slashing; Immune Undead Traits
Weakness Fire and Holy
During Combat The zombie dragon usually picks the closest target unless ordered to pick another.
Speed 40 ft., Fly 200 ft. (Clumsy)
Melee Bite +19 (2d6+12), 2 Claws +19 (1d8+8), 2 Wings +14 (1d6+4), Tail Slap +14 (1d8+12)
Space 10 ft.; Reach 5 ft. (10 ft. with bite)
Special Attacks Breath Weapon (40-ft. Cone, 3d10 non-elemental damage, Reflex DC 18 half, usable every 1d4 rounds), Critical Attack, Poison Gas
Str 27, Dex 10, Con -, Int –, Wis 10, Cha 12
Base Atk +11; CMB +19; CMD 29 (33 vs. trip)
Critical Attack (Ex)
Once every 1d2 rounds as a standard action, the zombie dragon can inflict more pain than normal. If they succeed at hitting with their bite attack, the damage is 2d6+12 x 1.5 for total damage.
Poison Gas (Su)
1/day, a zombie dragon can release a poison gas from itself spread outward in a 30-ft.-radius. Creatures within the area of effect take 12d6 points of non-elemental damage and are inflicted with Poison status for 1d6 rounds, Fortitude save (DC 17) to negate the status effects and halves the damage. Blue mages may learn this ability as a 6th level spell (Knowledge: Religion DC 27).
Zombie dragons have poor reflexes and can only perform a single move action or standard action each round (it has the staggered condition). A zombie dragon can move up to its speed and attack in the same round as a charge action.