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Antlion

AntlionThis gigantic burrowing insect has an oversized abdomen. A terrifying set of long, hooked mandibles protrudes from its head.

Antlion (CR 5)

XP 1,600
N Large Magical Beast
Init +0; Senses Darkvision 60 ft., tremorsense 60 ft.; Perception +2

DEFENSE

AC 19, touch 9; flat-footed 19 (+10 natural, -1 size)
hp 69 [104] (8d10+24)
Fort +9, Ref +6, Will +4
Immune Mind-affecting effects; Resist earth 10
Weakness Water

OFFENSE

Speed 30 ft.; Burrow 10 ft.
Melee Bite +12 (2d8+7 plus grab)
Space 10 ft.; Reach 10 ft.
Special Attacks Sandblast, Sandpit, Venom Spray

STATISTICS

Str 20, Dex 11, Con 17, Int 2, Wis 11, Cha 10
Base Atk +8; CMB +12 (+16 grapple); CMD 24 (36 vs. trip)
Gear Sandpearl

SPECIAL ABILITIES

Sandblast (Su)

An antlion can stir up the sand around it to blast sand at its enemies within a 30-ft.-radius. Creatures within the area of effect must make a Fortitude save (DC 14) or be inflicted with Blind status for 1d4 rounds. Blue mages may learn this ability as a 2nd level spell (Knowledge: Arcana DC 19).

Sandpearl (Ex)

Sand Pearl or Desert Light acts as a cure to the illness known as the Desert Fever or any common disease. The sand pearl generally fetches for 1,000 gil each.

Sandpit (Su)

An antlion can cause a hole to engulf a single target within 30 ft. The target must make a Reflex save (DC 14) or be inflicted with Immobilize status for 1d4 rounds. Blue mages may learn this ability as a 2nd level spell (Knowledge: Arcana DC 19).

Venom Spray (Ex)

An antlion can breathe out a spray of venom in a 30-ft.-cone. Creatures within the area of effect take 3d6 points of non-elemental damage and be inflicted with Poison status for 1d6 rounds. They must make a Fortitude save (DC 17) for half and negating the status effect.