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Manooba

A giant bug that lives in snowy fields. They form nests in snow, where they wait for prey to fall into their trap. Fields of snow can greatly alter one’s perception of distance, allowing one’s feet to grow clumsier with each step. The manooba use this optical illusion to their advantage by digging holes on the ground that serve as traps. Once an ignorant wanderer sets foot in them, the manoobaa takes him or her as its prey. This happens most often when there is bad weather, as people may confuse the nests of these vicious beasts for declining hills.

Manooba (CR 8)

XP 4,800
N Large Magical Beast (Ice)
Init +0; Senses Darkvision 60 ft., tremorsense 60 ft.; Perception +3

DEFENSE

AC 21, touch 9; flat-footed 21 (+12 natural, -1 size)
hp 115 (11d10+55)
Fort +12, Ref +7, Will +6
Immune Mind-affecting effects; Resist ice 10; Strong Wind
Weakness Fire

OFFENSE

Speed 30 ft.; Burrow 10 ft.
Melee Bite +17 (2d8+9 plus grab)
Space 10 ft.; Reach 10 ft.
Special Attacks Cold Spray, Sandblast, Snowpit, Snow Trap

STATISTICS

Str 22, Dex 10, Con 20, Int 2, Wis 16, Cha 10
Base Atk +11; CMB +18 (+22 grapple); CMD 28 (40 vs. trip)
Gear Icepearl

SPECIAL ABILITIES

Cold Spray (Ex)

A manooba can breathe out a spray of icicles in a 30-ft.-cone. Creatures within the area of effect take 4d6 points of ice damage and be inflicted with Shaken status for 1d6 rounds. They must make a Fortitude save (DC 19) for half and negating the status effect.

Icepearl (Ex)

Ice Pearl or Snows Light acts as a cure to any common disease and burning. The ice pearl generally fetches for 1,500 gil each.

Sandblast (Su)

A manooba can stir up the ‘snow’ around it to blast snow chunks at its enemies within a 30-ft.-radius. Creatures within the area of effect must make a Fortitude save (DC 15) or be inflicted with Blind status for 1d4 rounds. Blue mages may learn this ability as a 2nd level spell (Knowledge: Arcana DC 19).

Snowpit (Su)

A manoobaa can cause a hole to engulf all targets within 15 ft. from the primary target up to 30 feet away. The target must make a Reflex save (DC 15) or be inflicted with Frozen status for 1d6 rounds. Blue mages may learn this ability as a 2nd level spell (Knowledge: Arcana DC 19).

Snow Trap (Ex)

A manooba can create a 60-foot-diameter, 20-foot-deep pit in any snow or soft earth surface. Creating a snow trap takes 1 hour. A DC 15 Perception check allows a creature to realize such a depression in the snow is in fact a trap. Any creature that steps into the trap slides to the center if it fails a DC 14 Reflex save—such victims take no damage, but they do fall prone. A manooba can make an attack of opportunity against any creature that falls to the bottom of its snow trap. These creatures can move across snow traps at their normal speed and are immune to the trap’s effects. Other creatures can navigate the trap’s walls with a DC 20 Climb check.