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AndagrandaThis king of a gigantic centipede is covered with chitinous plates of hardened bone that run along its back in double rows. Its rear portion ends in a long, scorpion-like stinger and also likes to create massive earthquakes with its mighty stinger.

Andagranda (CR 15)

XP 51,200
N Gargantuan Magical Beast
Init +7; Senses Darkvision 60 ft.; Perception +7

DEFENSE

AC 25, touch 9; flat-footed 22 (+3 dex, +16 natural, -4 size)
hp 216 [288] (16d10+128)
Fort +17, Ref +13, Will +5 Immune Earth, Mind-affecting effects Weakness Ice

OFFENSE

Speed 40 ft., Climb 40 ft.
Melee Bite +22 (3d6+9 plus poison), Sting +21 (3d6+9 plus poison)
Space 20 ft.; Reach 20 ft.
Special Attacks Earthquake, Magnitude 8

STATISTICS

Str 28, Dex 16, Con 24, Int –, Wis 10, Cha 2
Base Atk +16; CMB +29; CMD 42 (can’t be tripped)
Feats Ability Focus (Earthquake, Magnitude 8)*, Improved Initiative*, Power Attack*, Skill Focus (Perception)*, Toughness*, Vital Strike*, Weapon Focus (Bite)*

*Bonus Feat
Skills Climb +17, Perception +7, Stealth -1; Racial Modifiers +4 Perception, +8 Stealth

SPECIAL ABILITIES

Critical Attack (Ex)

As a standard action, the andagranda can inflict more pain than normal. If they succeed at hitting with their bite attack, the damage is 3d6+9 x 1.5 for total damage.

Poison (Ex)

Bite or sting — injury; save Fort DC 27; frequency 1/round for 6 rounds; effect 2d6 non-elemental damage; cure 1 save. The save DC is Constitution-based and includes a +2 racial bonus.

Earthquake (Su)

Once every 1d3+1 rounds, an andagranda can cause the ground to erupt around it within a 30-ft.-radius. Creatures within the area of effect take 8d6 points of earth damage and are inflicted with the Weighted status effect for 1d6 rounds. They must make a Reflex save (DC 25) for half damage and to negate the status effect. The save DC is Constitution-based. Blue mage may learn this ability as a 4th level spell (Knowledge: Arcana DC 23).

Magnitude 8 (Su)

Once every 1d6+1 rounds, an andagranda can cause the ground to erupt wildly around it within a 60-ft.-radius. Creatures within the area of effect take 15d10 points of earth damage and are inflicted with the weighted status effect for 1d8 rounds. They must make a successful Reflex save (DC 25) to reduce the damage by half and negate the status effect. The save DC is Constitution-based. Blue mages may learn this ability as a 8th level spell (Knowledge: Arcana DC 31).