This orange creature resembles a gigantic centipede cover with chitinous plates of hardened bone that run along its back in double rows. Its rear portion ends in a long, scorpion-like stinger.
Ankheg (CR 10)
N Huge Magical Beast
Init +6; Senses Darkvision 60 ft.; Perception +18
AC 22, touch 10; flat-footed 20 (+2 dex, +12 natural, -2 size)
hp 126 (12d10+60)
Fort +12, Ref +10, Will +4 Immune Earth, Mind-affecting effects Weakness Ice
Speed 40 ft., Climb 40 ft.
Melee Bite +15 (2d6+5 plus poison), Sting +15 (2d6+5 plus poison)
Space 15 ft.; Reach 15 ft.
Special Attacks Critical Attack, Earthquake
Str 20, Dex 15, Con 19, Int –, Wis 10, Cha 2
Base Atk +12; CMB +19; CMD 31 (can’t be tripped)
Feats Furious Focus, Improved Initiative, Power Attack, Skill Focus (Perception), Toughness, Vital Strike
Skills Climb +22, Perception +18, Stealth +17; Racial Modifiers +4 Perception, +8 Stealth
Critical Attack (Ex)
As a standard action, the ankheg can inflict more pain than normal. If they succeed at hitting with their bite attack, the damage is 2d6+5 x 1.5 for total damage.
Bite or sting — injury; save Fort DC 22; frequency 1/round for 6 rounds; effect 1d8 non-elemental damage; cure 1 save. The save DC is Constitution-based and includes a +2 racial bonus.
Once every 1d3+1 rounds, an ankheg can cause the ground to erupt around it within a 30-ft.-radius. Creature with the area of effect take 8d6 points of earth damage and are inflicted with the Weighted status effect must make a Reflex save (DC 18) for half damage and negates the status effect. Blue mage may learn this ability as a 4th level spell (Knowledge: Arcana DC 23).