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HornetThis creature looks like a larger version of a normal wasp with a jet black body and reddish eyes. Its stinger is the size of a long blade and drips with deadly venom.

Hornet (CR 4)

XP 1,200
N Medium Magical Beast
Init +3; Senses Darkvision 60 ft., low-light vision; Perception +7


AC 17, touch 13, flat-footed 14 (+3 dex, +4 natural)
hp 47 (5d10+15)
Fort +7, Ref +7, Will +2
Immune Poison; Resist Earth 10
Weakness Wind


Speed 20 ft., Fly 60 ft. (good)
Melee Sting +7 (1d8+3 plus poison)
Space 5 ft.; Reach 5 ft.
Special Attacks Poison Needles


Str 14, Dex 16, Con 16, Int 2, Wis 12, Cha 9
Base Atk +5; CMB +7; CMD 20
Feats Flyby Attack, Hover, Power Attack
Skills Fly +9, Perception +7


Poison (Ex)

Sting — injury; save Fort DC 15; frequency 1/round for 4 rounds; effect 1d6 non-elemental damage; cure 1 save.

Poison Needles (Su)

3/day, a hornet shoots out green needles towards a single target within a 30-ft. range and must make a ranged touch attack (+8) to inflict 2d4 points of non-elemental damage. The creature must make a Fortitude save (DC 13) or gain the Poison status effect, taking 1d4 points of non-elemental damage per round for 1d4 rounds. Blue mages may learn this ability as a 1st level spell (Knowledge: Arcana DC 17).