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Feral Child

Some youths, abandoned in the wilderness and then raised by animals, are so connected with their adoptive home and family that they become feral. Suspicious of civilized society, these foundlings often choose allegiance to the wild over their hume forebears.

The feral child is an archetype of the geomancer class, available only to hume geomancers.

Class Skills

A feral child adds Acrobatics to her list of class skills and removes Fly and Profession from her list of class skills.

Weapon and Armor Proficiency

A feral child loses proficiency with the scimitar, scythe, and sickle and with shields.


At 1st level, a feral child is unable to read and write, though she may learn by taking 1 rank of Linguistics.

Improved Unarmed Strike

At 1st level, a feral child gains Improved Unarmed Strike as a bonus feat.

Beast Family (Ex)

At 1st level, a feral child may choose one specific type of animal as the type that raised her. She gains a +2 circumstance bonus on Handle Animal checks with animals of that type, and she can communicate with them.

Animal Companion (Ex)

At 1st level, a feral child gains an animal companion like a beastmaster, using the geomancer’s level as her effective beastmaster level. The animal companion does not gain the shared rage special ability.

This ability replaces geomancy.

Native Cunning (Ex)

At 5th level, a feral child gains danger sense as a thief of equal level, and in her favored terrain, she immediately receives a Perception check to notice traps within 10 feet, as the trap spotter thief talent.

In addition, at 5th level and every three levels thereafter, she may choose one combat maneuver, and gains a bonus equal to her trap sense bonus to her CMD against that maneuver.

This ability replaces endure elements.

Native Fortitude (Ex)

At 7th level, a feral child gains a +1 bonus on saving throws against disease, exhaustion, fatigue, fear, and poison. When she is in her favored terrain, she instead applies her favored terrain bonus on such saving throws. She also recovers from ability damage, exhaustion, and fatigue at twice the normal rate.

This ability replaces the geomancer’s 2nd favored terrain gained at 7th level.

Native Call (Su)

At 9th level, when in her favored terrain, for any summon nature’s ally spells a feral child uses to summon animals that are native to that terrain, she treats the duration of the spell as if she were 2 levels higher.

At 17th level, when the feral child uses summon nature’s ally spells to summon such animals, those animals gain a +2 bonus to both their Strength and Constitution ability scores. This stacks with the effects of the Augment Summoning feat.

This ability replaces the earth speaks and the echoes dance.