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At 3rd level and every three monk levels thereafter, a monk can select one ki power. These powers allow the monk to perform amazing feats of mystical power and acrobatic prowess by expending points from her ki pool. Once a ki power is selected, it cannot be changed. Some ki powers require the monk to be of a specific level or higher before they can be chosen. Unless otherwise noted, a monk cannot select an individual ki power more than once.

Table: Ki Powers

Ki PowerPrerequisitesBenefits
Abundant Step (Su)Monk 9A monk with this ki power can slip magically between spaces, as if using the spell dimension door. Using this ability is a move action that consumes 2 points from her ki pool. The monk's caster level for this effect is equal to her monk level. She cannot take other creatures with her when she uses this ability. This is a teleportation ability.
Action Before Thought (Ex)Monk 6A monk with this ability can spend 2 ki points as a free action as part of rolling initiative to roll twice on the initiative check and take the higher result.
Aurablast (Su)Monk 6A monk with this ki power can emit a blast of pure chi at an enemy. As a standard action and a ranged touch attack, the monk can spend 2 points from her ki pool to throw a blast of ki at an enemy for 1d6 points of non-elemental damage per two monk levels attained. The range for this ability is 30 feet.
Bare-Hand Block (Ex)Monk 9, Ki Sunder ki powerA monk with this ability can spend 1 ki point as an immediate action when attacked with a manufactured weapon to attempt an unarmed sunder combat maneuver check against it. If he successfully sunders the weapon and grants it the broken condition, the attack deals no damage. He can spend an additional 1 ki point when using this ability to activate ki sunder as a free action.
Chakra (Su)A monk with this ki power can heal her own wounds as a standard action. By spending 2 points from her ki pool, she can heal an amount of damage equal to 1d8 + her monk level.
Combo Substitution (Ex)Monk 6A monk with this ki power can substitute, as a free action, any blitz technique by spending 1 ki point per technique substituted.
Diamond Resilience (Ex)Monk 12By spending 1 ki point as a swift action, the monk gains DR 2/—. At 16th level, the damage reduction increases to 4/—. At 19th level, it increases to DR 6/—. This DR lasts for 1 minute.
Elemental Fury (Su)Monk 6A monk who selects this ki power must select one type of element: earth, fire, ice, lightning, water, or wind. Once this choice is made, it cannot be changed. The monk can expend 1 point from her ki pool as a swift action to imbue her natural attacks with this energy, causing them to deal 1d6 points of damage of the chosen type for a number of rounds equal to half her monk level.
Elemental Burst (Su)Monk 18, Elemental Fury ki powerA monk with this ability can spend 4 ki points to unleash a gout of energy in a 30-foot cone. Creatures within the cone take 20d6 points of damage of the same type as the monk's elemental fury ki power. A successful Reflex save (DC 10 + half of the monk's level + her Wisdom modifier) halves the damage.
Feather Balance (Ex)A monk with this ability can spend 1 ki point as a swift action to achieve perfect balance. While this is active, the monk treats any Acrobatics attempt made to balance as if he had rolled a 20. This ability lasts for 1 minute.
Formless Mastery (Ex)Monk 6, Must not possess any style featsA monk with this ability varies her styles, never repeating the same move twice and capitalizing on the weaknesses of an opponent's style. As long as she does not possess any style feat, the monk can spend 1 point from her ki pool as an immediate action to gain the following against opponents in the stance of a style feat: a +4 dodge bonus to AC, a +4 circumstance bonus on attack rolls, and a bonus equal to her monk level on damage rolls. These bonuses last until the end of the monk's next turn (or her current turn if she uses this ability on her own turn). The monk can activate this ability and the furious defense ki power with the same immediate action for a total cost of 3 ki points.
Furious Defense (Ex)Monk 6By spending 1 point from her ki pool as an immediate action, a monk with this ki power can grant herself a +4 dodge bonus to AC until the end of her next turn. The monk can activate this ability and the formless mastery ki power with the same immediate action for a total cost of 3 ki points.
Hurricane Kick (Su)Driving Kick class featureA monk with this ki power may spend 2 ki points when she uses Driving Kick. If she does, she can double its fly distance, can target an object with it instead of a creature, and can make one unarmed strike against any number of creatures and objects of the monk’s choice adjacent to the monk during Driving Kick’s movement instead of against those whose spaces the monk passes through.
Insightful Wisdom (Su)Monk 9A monk with this ability can spend 2 ki points as an immediate action to give another ally within 30 feet just the right word of advice to prevent disaster. If the ally can hear the monk, she can reroll a single attack roll or saving throw. The ally must take the second result, even if it is worse.
Ki Blocker (Su)Monk 12A monk with this ability can spend 1 ki point as a free action before making an unarmed strike against a foe. If the attack hits, the monk can interrupt the target's flow of ki. If the monk successfully damages the target of her attack, that opponent's cost to activate abilities with ki increases by 1 ki point for 1 hour. If the monk spends 2 points from her ki pool, she can use this ability to affect the target's arcane pool, arcane reservoir, grit points, inspiration, or panache points instead of its ki pool. The effects of this ability do not stack, but multiple hits increase the duration by 1 hour for each hit.
Ki Body (Su)Monk 9By spending 1 point from her ki pool, a monk with this power can remove one toxin from her body as if using esuna, using her monk level as her caster level. She can remove only one poison in this way per use of this ability.
Ki Guardian (Su)Monk 6As an immediate action before she rolls a saving throw against a targeted effect that also targets other allies or an area effect whose area includes other allies, a monk with this ability can spend any number of ki points and designate a number of adjacent allies equal to the number of ki points spent. The monk rolls one saving throw for each designated ally, using her bonus instead of the ally's. For each successful saving throw, the corresponding ally treats the effect as if that ally had succeeded at the saving throw, and for each saving throw failed, the corresponding ally treats the effect as if that ally had failed the saving throw. If the monk fails any of the saving throws (including her own original saving throw), the monk treats the effect as if she had failed the saving throw.
Ki Hurricane (Ex)Monk 12, Sudden Speed ki powerAs a full-round action, a monk with this ability can move up to twice her speed. At any point in that movement, the monk can spend 1 ki point to make the first attack in her flurry of blows. She can later spend another ki point to make the next attack in her flurry of blows, and so on, until she either stops spending ki points or has exhausted all the attacks from her flurry of blows.
Ki Jump (Ex)A monk with this ki power adds her monk level (does not stack with any other bonuses from class levels like the Jump class feature) as a bonus on all Acrobatics checks to jump, both for vertical jumps and horizontal jumps. In addition, she always counts as having a running start when attempting Acrobatics checks to jump. By spending 1 point from her ki pool as a swift action, the monk gains a +20 competence bonus on Acrobatics checks to jump for 1 round.
Ki Metabolism (Su)A monk with this ability uses her ki to control her metabolism. As long as she has at least 1 point remaining in her ki pool, the monk needs to eat and drink only 1/4 as often as normal, needs only 2 hours of sleep each night (including to replenish her ki pool), and can hold her breath for up to 1 hour per point of Constitution. As a move action, she can spend 1 ki point to enter a state of suspended animation, falling unconscious and appearing dead to all senses. At the time she enters this state, she indicates a preset period of time or a triggering condition, after which she awakens.
Ki Mount (Su)Monk 6A monk with this ability can spend 1 ki point as a standard action to grant 2 temporary hit points per monk level she possesses to her mount for 1 hour per monk level. As long as the monk and her mount are adjacent or the monk is mounted, the mount shares the benefits of whichever of the AC bonus, evasion, improved evasion, ki strike, and perfect self abilities the monk possesses.
Ki Range (Su)A monk with this ability can spend 1 ki point as a swift action to increase the range increment of any thrown monk weapon by 20 feet.
Ki Sunder (Ex)A monk with this ability can spend 1 ki point as a free action when attempting a sunder combat maneuver check to add his monk level as a bonus to the damage roll.
One Touch (Ex)Monk 12As long as she has at least 1 point remaining in her ki pool, as a standard action, a monk with this power can make an unarmed strike against a foe as a touch attack. She adds half her monk level as a bonus on the damage roll. She can spend 1 ki point to double this bonus for that attack.
Sudden Speed (Su)A monk with this ki power can spend 1 point from her ki pool as a swift action to grant herself a sudden burst of speed. This increases the monk's base land speed by 30 feet for 1 minute.
Water Sprint (Su)Monk 6A monk with this ki power can spend 1 point from her ki pool as a swift action to gain the ability to walk on water, as if under the effects of water walk. Once activated, this ability lasts for 1 minute per monk level.
Wind Jump (Su)Monk 9, Ki Jump ki powerA monk with this ki power can spend 1 point from her ki pool as a move action to grant herself a fly speed (with perfect maneuverability) equal to her base land speed. She must end her movement each round on solid ground (or some other surface that can support her weight) or fall as normal. Once activated, this ability lasts for 1 minute.