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Virtuoso

Not content with mere mastery, virtuosos seek perfection. Going beyond the limits of the ordinary, the virtuoso sees little difference between battle and performance.

The virtuoso is an archetype of the fencer class.

Enhanced Panache (Ex)

A virtuoso can have a maximum number of panache points equal to half his fencer level + his Charisma modifier. He still only gains panache equal to his Charisma modifier at the start of each day, however, and if he already has a number of panache points equal to or greater than his Charisma modifier, he does not gain any more in this way.

A virtuoso treats swordskills as piercing weapons for the purposes of regaining panache via a critical hit, but not via a killing blow. Additionally, a virtuoso gains a third way to regain panache.

  • Enemy rolls a “critical failure” on the saving throw of a swordskill: Whenever an enemy rolls a natural 1 on a saving throw against a swordskill that does not have an attack roll, the virtuoso gains 1 panache point.

This ability modifies panache and replaces elaborate parry.

Fencer Weapon Training (Ex)

The benefits of fencer weapon training also apply to attack rolls with swordskills.

This ability modifies fencer weapon training.

Performer’s Swordplay (Su)

At 1st level, the virtuoso learns to use swordskills. This ability functions the same as the sword saint’s swordplay ability, except a virtuoso gains less swordskills (see below). In addition, he may use any swordskill he knows without needing to ready them by spending 1 panache point per swordskill. Performer’s Swordplay only functions with light and one-handed piercing weapons (weapons that can be used one-handed with special training, such as an estoc, can also be used) from the light blades or heavy blades fighter weapon group.

LevelSwordskills Known
1st1
2nd2
3rd2
4th2
5th3
6th3
7th3
8th4
9th4
10th4
11th5
12th5
13th5
14th6
15th6
16th6
17th7
18th7
19th7
20th8

These abilities replace duelist stance and lunge techniques.

Virtuoso’s Training (Ex)

At 3rd level, when using a swordskill that does not have an attack roll with a weapon chosen for finesse training, the virtuoso may use the weapon’s “inverted” critical range (So, 18-20 would “invert” to 1-3) when determining if an enemy “critically fails” its saving throw for the purposes of regaining panache. The enemy must still actually fail the saving throw. A “critical failure” does not deal extra damage, it merely allows the virtuoso to recover panache.

This ability modifies finesse training.

Virtuoso’s Practice (Ex)

At 5th level, the virtuoso has become so proficient in the basic skills that he can further his skill with that particular skill unlocking its true power, truly mastering his skills. By spending 2 panache points to activate a swordskill, he gains that swordskill’s Practiced effect and any future uses of the now-Practiced swordskill only cost 1 panache point. That swordskill remains Practiced until he spends 2 panache points on a different swordskill, losing the original Practiced effect. At 10th level, he may have two practiced swordskills simultaneously, though he must pay for them separately. At 15th and 20th level, he may have an additional practiced swordskill.

This ability replaces masterful feint and improved uncanny dodge.

Virtuoso’s Perfection (Ex)

At 10th level, the virtuoso has become so extraordinarily adept in the basic skills and has perfected his power. By spending 2 panache points to activate a practiced swordskill (For 4 panache points in total, though it still only costs 1 panache point for each subsequent use.), he gains that swordskill’s Perfected effect for as long as that swordskill remains practiced. At 15th and 20th level, he may have an additional perfected swordskill.

This ability replaces elaborate defense.Virtuoso