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Iaijutsu Techniques

At 1st level and every three samurai levels afterwards, a samurai gains the ability to alter his iaijutsu strike, gaining an iaijutsu technique of his choice. A samurai can only apply a single iaijutsu technique to an iaijutsu strike. The saving throws of iaijutsu strikes are equal to 10 + half of the samurai’s level + his Charisma modifier.

There are two types of iaijutsu techniques; slashes and cuts. Slashes are used to inflict statuses and other such things, while cuts change the area and range of the attack.

Table: Iaijutsu Techniques

Iaijutsu TechniquesPrerequisitesBenefits
Cuts
Explosive Cut (Su)Samurai 10Whenever the samurai makes an iaijutsu strike, he can choose to make the attack take the form of a 10-foot burst within 60 feet of himself, although his weapon is treated as one size smaller for how much damage he deals. All creatures within this burst must make a successful Reflex save or take damage as though the attack was successful (taking half damage on a successful save). The samurai can choose to exclude a number of spaces from this attack equal to his Charisma modifier. At 16th level, it can instead take the form of a 20-foot burst.
Flowing River Cut (Ex)As a full round action, the samurai can move up to his speed, making an iaijutsu strike during any point during this movement. This movement does not provoke attacks of opportunity. At 8th level, he can instead move up to two times his speed and may make an additional iaijutsu strike against a different creature. At 16th level, he can instead move up to three times his speed, and may make any amount of iaijutsu strikes, but he may not attack an individual creature more than once.
Long Cut (Ex)Samurai 4Whenever the samurai makes an iaijutsu strike, he can choose to make the attack take the form of a line which extends 30 feet from himself. All creatures within this line must make a successful Reflex save or take damage as though the attack was successful (taking half damage on a successful save), although his weapon is treated as one size smaller for how much damage he deals. The samurai can choose to exclude a number of spaces from this attack equal to his Charisma modifier. At 11th level, this line can instead extend 60 feet from himself. At 18th level, this line can instead extend 90 feet from himself.
Lunging Cut (Ex)Whenever the samurai makes an iaijutsu strike, his reach increases by 5 feet for this attack (this does not stack with the Lunge feat). At 10th level, he instead increase his reach for this attack by 10 feet. At 20th level, he instead increase his reach for this attack by 15 feet.
Ranged Cut (Ex)The samurai can make an iaijutsu strike at a range of 30 feet, attacking a foe with the wind pressure of his strike. Treat this attack as a melee attack that deals wind damage for how the attack and damage rolls are determined for this technique, although his weapon is treated as one size smaller for how much damage he deals. At 6th level, this range increase to 60 feet. At 12th level, this range increases to 120 feet. at 20th level, this range increases to 200 feet. This technique is treated as a ranged attack of one size smaller than the samurai for how wind and other effects affects it.
Tornado Cut (Ex)Whenever the samurai makes an iaijutsu strike, he can choose to target all spaces adjacent to them. Each attack only uses a single attack roll to determine success, and any miss chances are rolled individually. The samurai can choose to exclude a number of spaces from this attack equal to his Charisma modifier. At 10th level, he can instead choose to attack all spaces within 10 feet of himself. At 20th level, he can instead choose to attack all spaces within 15 feet of himself.
Slashess
Armor-Rending Slash (Ex)Whenever the samurai makes a successful iaijutsu strike against a creature, that creature must make a successful Reflex saving throw or take a -2 penalty to their armor class for a number of rounds equal to the samurai’s Charisma modifier (minimum 1). At 6th level, this penalty increases to -4. At 12th level, this penalty increases to -6. This penalty does not stack with itself or other uses of this technique.
Bloody Slash (Ex)Samurai 4Whenever the samurai makes a successful iaijutsu strike against a creature, that creature takes bleed damage equal to half the samurai’s level + his Charisma modifier.
Crippling Slash (Ex)Samurai 4Whenever the samurai makes a successful iaijutsu strike against a creature, that creature must make a successful Reflex saving throw or take 1d4 Dexterity or Strength ability damage (samurai’s choice). At 12th level, this ability damage increases to 1d6. At 18th level, this ability damage increases to 1d8.
Death Slash (Ex)Samurai 16Whenever the samurai makes a successful iaijutsu strike against a creature, that creature must make a successful Reflex saving throw or die. This is a death effect.
Dimensional Slash (Su)Samurai 13Whenever the samurai strikes a creature with this iaijutsu technique, that creature must make a successful Reflex saving throw or be teleported to a square within 30 feet of the samurai’s choice (this space must be on solid ground and not be considered dangerous terrain, as decided by the GM). At 17th level, the distance the creature can be teleported to increases to 60 feet
Dispelling Slash (Su)Samurai 10Whenever the samurai makes a successful iaijutsu strike against a creature or object, he can can make a dispel check against his target as though using the targeted dispel function of dispel, treating his samurai level as his caster level. Once a creature or object has been affected by this iaijutsu technique, it cannot be affected by it again for 24 hours. At 14th level, this technique is instead treated as greater dispel.
Forceful Slash (Ex)Whenever the samurai makes a successful iaijutsu strike against a creature, he can make a free bull rush attempt (this does not provoke an attack of opportunity) against that creature, and he is not required to move with his opponent. At 8th level, if the foe is pushed back by this technique, they are also knocked prone. At 16th level, if the foe is knocked prone by this technique, they are also staggered for 1 round (Fortitude save negates).
Hidden Slash (Ex)Samurai 4Whenever the samurai makes a successful iaijutsu strike against a creature, that creature must make a Perception check with a DC equal to the samurai’s attack roll or be completely unaware the samurai made an attack against them. All those who would have seen the attack must make the same Perception check with a -5 penalty to be aware of the attack. The samurai can delay the effects of this attack (including damage) by a number of minutes equal to his Charisma modifier (minimum 1). At 12th level, the samurai can instead delay the effects of his attack for a number of hours equal to his Charisma modifier (minimum 1). At 18th level, the samurai can instead delay the effects of his attack for a number of days equal to his Charisma modifier (minimum 1). If the samurai wishes, he may trigger the damage early as an immediate action by sheathing his weapon within 60 feet of the creature.
Hindering Slash (Ex)Samurai 4Whenever the samurai makes a successful iaijutsu strike against a creature, that creature must make a Reflex saving throw or be staggered for 1 round. At 12th level, the foe is instead stunned for 1 round. At 18th level, is instead paralyzed for 1 round and then staggered for 1 round.
Lethargy Slash (Ex)Whenever the samurai makes a successful iaijutsu strike against a creature, that creature must make a Fortitude saving throw or become fatigued for a number of rounds equal to the samurai’s Charisma modifier (minimum 1). At 8th level, his foe is instead exhausted for the duration of this effect. At 14th round, the foe is also staggered for 1 round.
Soul Slash (Su)Samurai 10Whenever the samurai makes a successful iaijutsu strike against a creature, that creature must make a successful Reflex saving throw or gain 2 negative levels. At 16th level, this is increased to 3 negative levels.
Utility Slash (Ex)Whenever the samurai makes a successful iaijutsu strike against a creature, the samurai can attempt one of the following combat maneuvers against that creature as a free action which doesn’t provoke an attack of opportunity: bull rush, disarm, reposition, sunder, or trip. At 8th level, whenever the samurai picks a combat maneuver, he is treated as though he had the corresponding “Greater” feat for that combat maneuver (for example, an 8th level samurai who chose to trip an opponent with this iaijutsu technique would be treated as though he had the Greater Trip feat when making this trip attempt).
Vacuum Slash (Ex)Samurai 4Whenever the samurai makes an iaijutsu strike, he can select 1 creature or object his size or smaller within 10 feet of them, forcing that creature to make a successful Reflex saving throw or be pulled 5 feet towards the samurai (objects do not receive a save). This movement resolves before the attack roll, allowing them to target that creature or object with his iaijutsu strike. At 10th level, the creature or object can be up to 20 feet away and pulled up to 10 feet, taking a -2 penalty to his AC against the attack. At 14th level, the creature or object can be up to 30 ft away and pulled up to 15 feet, the penalty to his AC increasing to -4.