Masters of the healing art, Opal Magisters are highly sought after for their knowledge of white magic.
Hit Die: d6
To qualify to become an opal magister, a character must fulfill all the following criteria.
Feats: Any 3 metamagic feats.
Spells: Able to cast 7th-level white mage spells.
The opal magister’s class skills (and the key ability for each skill) are Heal (Wis), Knowledge (any) (Int), Linguistics (Int), Profession (Wis), and Spellcraft (Int).
Skill Points Per Level: 4 + Int modifier
Table: Opal Magister
|Level||Base Attack Bonus||Fort Save||Ref Save||Will Save||Special|
|1st||+0||+0||+0||+1||Light Mastery, Limit Break|
|2nd||+1||+1||+1||+1||White Wizardry, +1 level to existing spell-casting class|
|3rd||+1||+1||+1||+2||Enhancing Mastery, +1 level to existing spell-casting class|
|4th||+2||+1||+1||+2||White Wizardry, +1 level to existing spell-casting class|
|5th||+2||+2||+2||+3||Healing Mastery, +1 level to existing spell-casting class|
All of the following are class features of the opal magister prestige class.
Weapon and Armor Proficiency
Opal Magisters gain no proficiency with any weapon or armor.
MP per Day / Spells Known
At each level except 1st, an opal magister gains MP per day and spells known as if he had also gained a level in a spell-casting class to which he belonged before adding the prestige class level and an increased effective level of spellcasting. He does not, however, gain any other benefit a character of this class would have gained. If he had more than one spell-casting class before becoming an opal magister, he must decide to which class to add each level for the purpose of determining MP per day and spells known.
Limit Break (Su)
At 1st level, the opal magister receives the Limit Break (Holy Light).
Holy Light (Su): This Limit Break brings into being a burst of holy radiance that heals all allies within 60 feet of the caster for 10d6 points of damage plus additional 2d6 per opal magister level. In addition, it cures all status effects without needing caster level checks. Every evil creature in the burst takes the same amount in holy damage, a Fortitude save (DC 15 + opal magister’s level + his Wisdom modifier) for half damage.
Light Mastery (Ex)
At 1st level, any light spells that the opal magister casts grants himself the ability to see normally in any conditions of illumination (shadowy illumination, darkness, and magical shadow or darkness). It also temporary removes the Blind status effect until the duration wears off. The range of this vision is 10 feet per level of the light spell cast, and the effect lasts for 1 round. As a secondary benefit, the opal magister gains a +1 competence bonus to his caster level when casting light spells.
White Wizardry (Ex)
At 2nd and 4th level, an opal magister increases his power with his spells. At each such opportunity, he can choose from the list of the following (with a maximum of 2 per):
- Improved Spell Mastery: This increases the DC for all of the opal magister’s spells by 2.
- Improved Healing: This grants the opal magister’s healing spells to heal an additional 5 points of damage.
- Improved Spell Penetration: This increases the opal magister’s caster level checks by 2 made to overcome a creature’s spell resistance. This stacks with the Spell Penetration feat.
Enhancing Mastery (Ex)
At 3rd level, any enhancing spells that the opal magister casts on himself or allies grants temporary hit points equal to the level of the enhancing spell cast and the effect lasts for the duration of the level of the enhancing spell in rounds. As a secondary benefit, the opal magister gains a +1 competence bonus to his caster level when casting enhancing spells.
Healing Mastery (Ex)
At 5th level, any healing spells that the opal magister casts on himself or allies grants Fast Healing equal to the level of the healing spell cast and the effect lasts for the duration of the level of the healing spell in rounds. As a secondary benefit, the opal magister gains a +1 competence bonus to his caster level when casting healing spells.