Beyond armor and weapons, a character can carry a whole variety of gear, from rations (to sustain him on long travels), to rope (which is useful in countless circumstances).
Adventuring Gear: This page includes all sorts of foods, beverages, hunting, camping, fishing, and survival gear as well as light sources like torches and lanterns.
Alchemical Creations: This page includes all sorts of items which require a Craft (alchemy) check to create.
Animals & Animal Gear: This page includes all manner of live animals used as pets, mounts or attack animals.
Books, Paper, & Writing Supplies: This page includes all sorts of inks, quills, books, papers, parchments and various items related to writing.
Clothing & Containers: This page includes all sorts of articles of clothing as well as bags, boxes and other containers (including magic containers).
Furniture, Trade Goods & Vehicles: This page includes items to decorate a keep with including statues, tapestries, tables, chairs, and other similar items.
Hirelings, Servants & Services: This page includes all types of hirelings, servants and services like spellcasting or messenger service.
Locks, Keys, Tools & Kits: This page includes all sorts of items used to bind prisoners, or to open locks (like keys) as well as all sorts of miscellaneous tools and tool kits.
Religious Items, Toys & Games: This page includes all sorts of things like channel foci, altars, clerical items, as well as entertainment items like decks of cards, puzzles, and other games.
Technological Gear: This catchall category includes a wide range of devices, from relatively minor gizmos like audio records to technological wonders like cell phones.