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Breath of the Void

You let the emptiness of the Void slip into our reality.

Prerequisites: Knowledge (Religion) 10 ranks, Knowledge (Planes) 5 ranks.

BENEFIT

You can create a crushing field of gravity down on an area. Choose an area within 100 feet. You create a 60-ft.-tall, 30-ft.-wide cylinder of gravitational pull. This field must be maintained each round as a full-round action. Any attack, feint or other form of distraction that succeeds against you forces you to make a concentration check using your ranks in Knowledge (Religion) as your caster level and your Wisdom or Charisma modifier as your casting modifier. When you use this feat, you can perform one of two options each round: Hold or Crush. Ending either effect is a free action. You can use this feat once per day, plus an additional time per day for every 5 ranks in Knowledge (Religion) you possess. This feat does not function in a region or plane of existence that does not worship or have heard of The Void.

  • Hold: As a full-round action, you can cause all corporeal creatures in its area of effect to become too heavy to move. Creatures in the gravity field must succeed on a Fortitude save (DC 10 + Your Ranks in Knowledge: Religion) or gain the Immobilized status effect until you release them or they break free. A flying creature has a –4 penalty applied to the save; failure means it is unable to remain airborne and must land. If the user maintains this ability, on successive rounds a held creature can break free by succeeding on a Strength check with a DC equal to the initial Fortitude save. Any land-bound creature two size categories smaller than the user of this feat has its speed automatically reduced by half, even if the Strength check is successful. This ability only works on creatures with weight and mass; incorporeal and gaseous creatures are immune to this power.

  • Crush: As a full-round action, you can attempt to crush all corporeal creatures and objects (Constructs and unattended objects) to be subject bonus extreme force. Each corporeal creature in the field must make a Fortitude save (DC 10 + your ranks in Knowledge: Religion) or take 3d6 bludgeoning damage. Success reduces this damage by half. Objects automatically fail the save. This damage is treated as non-elemental damage for the purposes of bypassing damage reduction. In addition, the damage is increased by 1d6 per 100 lbs of weight the creature has.