Through the worship of Melphina the Lover, Althena, Hydaelyn or any other deity or being that champions love and life, you can instill a small bit of hope in a dying creature’s darkest hour.
Prerequisite: Knowledge (Religion) 1 Rank.
As a standard action, you can touch a creature to instill them with the will to live. By giving them flashes of family, loved ones, or anything else that inspires them to go on, creatures touched in this fashion receive a +1 sacred bonus on saves against death effects and checks to stabilize when dying. This benefit lasts for 1 minute. This bonus is increased for every 5 ranks in Knowledge (Religion) you possess. You can use this feat once per day, plus an additional time per day per 5 ranks in Knowledge (Religion) you have. This feat does not function in regions or planes of existence that do not worship, or have heard of Melphina, Althena, Hydaelyn or similar deities like them.