You channel the burning pyre of the soul’s wrath. Assured that Ifrit lights your inner fire.
Prerequisites: Knowledge (Religion) 5 ranks, Knowledge (Planes or Nature) 3 Ranks, Infernian’s Blaze.
As a standard action, you gain the Burning status effect for a number of rounds equal to your ranks in Knowledge (Religion). While under this status effect, you can gain a number of benefits. Using a benefit consumes a round of Burning. If the duration of this feat or the Burning status is removed from you, any benefits you are using, immediately ends. You can use this feat once per day, plus an additional time per day for every 5 ranks in Knowledge (Religion) you possess. This feat does not function in a region or plane of existence that does not worship or have heard of Ifrit.
Enblaze: As a standard action, you can super heat your melee weapon attack, unarmed strike, or natural attack with scorching fire. This benefit lasts for 3 rounds until expended. When you hit, you deal normal weapon damage + 1 point of fire damage and 10-ft.-cone of flame erupts from your opponent. Your opponent and any enemies within the cone must make a Reflex save (DC 10 + your ranks in Knowledge: Religion) or take 2d6 points of fire damage and gain the Burning status. A success halves the damage and negates the Burning status. This consumes 2 rounds of Burning status.
Conflagration: As a full-round action, you summon a gaping maw of flame from the ground. Choose a square within 30 feet. A 40-ft.-tall, 20-ft.-wide pillar of flame erupts from the ground. All enemy creatures within the area of effect must make a Reflex save (DC 10 + your ranks in Knowledge: Religion) or take 5d6 points of fire damage and gain the Burning status. You can spend an additional round of Burning status to increase the damage an additional 1d6 per round spent (maximum of 10 rounds). This consumes 3 rounds of Burning status.