Firion has light brown skin, brown eyes, and white hair tied in a ponytail and covered by a blue, black, and orange bandana. Firion is heroic and brave; always striving to protect his country and the people he holds dear… though he does have a weakness for women.
Firion (CR 15)
Male Hume Fighter 15
CG Medium Humanoid
Init +9; Senses Perception +18
AC 30, touch 16, flat-footed 26 (+9 armor, +6 shield, +4 Dex, +1 deflect)
HP 165 (15d10+75)
Fort +15, Reflex +13, Will +12
Immune Poison, Curse
Speed 20 ft.
Melee +4 Transformative Knight Sword +29/+24/+19 (1d10+19/19-20 x2)
Ranged +3 Composite Longbow +23/+17/+12 (1d8+9/x3)
Special Attacks Overhand Chop +29 (1d10+22/19-20 x2), Backswing +29/+24/+19 (1d10+22/19-20 x2), Piledriver +29 (1d10+19/19-20 x2, bull rush/trip)
Special Abilities Martial Flexibility (10/day), Reliable Strike (8/day), War Cry (8/day)
Limit Breaks Mighty Strikes, Omnistrike
During Combat Firion is capable engaging enemies at many ranges, with any weapon. Though he prefers the Knight Sword, he can transform his weapon to suit his combat situation, whether that be a lance for more range, or a greataxe for more sheer power, capitalizing on his “Arsenal” talent to change his chosen weapon in combat. Firion wields all of his melee weapons two-handed to maximize his power. Firion engages his foes with his Composite Longbow if they are flying or out of the reach if his melee weapons.
Str 22, Dex 20, Con 20, Int 12, Wis 16, Cha 10
Base Atk +15/+10/+5; CMB +21; CMD 38
Feats Combat Reflexes, Exotic Weapon Prof. (Knight Sword), Iron Will, Point-Blank Shot, Power Attack, Precise Shot, Shield Focus, Unhindering Shield
Skills Acrobatics +22, Climb +10, Intimidate +18, Knowledge (Dungeoneering) +10, Perception +18, Survival +21, Stealth +9, Swim +10
Languages Common, one more
SQ Chosen Weapon +4 (Knight Sword), Fighter Talent (Weapon Aptitude, Melee Power, Rain of Blows, Uncanny Dodge, Trained Initiative), Rapid Attack, Retaliation, Advanced Fighter Talent (Arsenal, Devastating Melee Smash), Unstoppable Strike, Sharp Reflexes (+3), Determination (+2), Dogged Obstinacy, Physical Resilience, Weapon Guard, Robust Physique, Weapon Adaption, Secure Weaponry, Tenacious Grip, Autonomic Grasp, Weapon Unity, Combat Composure
Combat Gear +4 Transformative Knight Sword, +3 Composite Longbow, +5 Chain Coat, +4 Buckler, Champion Belt, Nimble Bracer, Ring of Protection +1, X-Potion x3, Phoenix Down x2; Other Gear Backpack, 1-pint Flask, Bedroll, Trail Rations x3, Hemp Rope (50 ft), Arrows x40.