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Ultimecia is an immensely powerful sorceress who focuses on time and space manipulation. She is malevolent and manipulative and filled with anger and hate. Her background and motives are unknown to all but herself. She will do anything she can to achieve her goals even at the severe expense of anyone else.

Ultimecia (CR 10)

XP 9,600
Female Hume Time Mage 10
CE Medium Humanoid
Init +8; Senses Perception +14

DEFENSE

AC 20, touch 16, flat-footed 17 (+4 armor, +2 Dex, +1 dodge, +3 deflect) [-4 without mage armor]
HP 72 (10d6+30); MP 53
Fort +5, Reflex +5, Will +8
Defensive Abilities Time Flicker (10 minutes/day)
Immune Slow

OFFENSE

Speed 30 ft.
Ranged +3 Power Staff [Ice] +11 (1d6+10)
Special Abilities Temporal Hiccup (10/day), Motes of Time (10 motes), Aevum (2/day; Personal Time, Entropy), Foretell (10 rounds/day), Time Shift (1/day; 3/week)
Limit Breaks Foresight, Temporal Stasis
Time Mage Spells Known (CL 10th, Concentration +19)

  • 5th – Gravity (DC 23), Permanency
  • 4th – Dazera (DC 22), Dimension Door, Temporal Jolt, Time Shield
  • 3rd – Dispel, Fly, Haste, Slow (DC 21),
  • 2nd – Delay Response (DC 20), Recall Agony (DC 20), Switch Fate (DC 20), Time Shudder
  • 1st – Anticipate Peril, Deceleration (DC 19), Mage Armor, Defensive Precognition, Offensive Precognition, Offensive Prescience, Shield, Skillful Moment, Sluggish Movement (DC 19), True Strike
  • 0th – Detect Magic, Mending, Moment, Read Magic, Timer, Torchlight
TACTICS

During Combat Ultimecia begins the day by casting Mage armor unless it is already active, and if allowed will follow it up with permanency. She will generally stay away from close combat, preferring to empower herself and her minions or weaken her foes with her spells. If she thinks she won’t be able to win a fight, she will flee with Dimension Door.

STATISTICS

Str 10, Dex 15, Con 14, Int 24, Wis 12, Cha 8
Base Atk +5; CMB +5; CMD 17
Feats Dodge, Extend Spell, Heighten Spell, Improved Initiative, Point-Blank Shot, Spell Focus (Chronomancy)
Skills Fly +15, Knowledge (Arcana) +20, Knowledge (History) +20, Knowledge (Local) +20, Knowledge (Nature) +20, Knowledge (Planes) +20, Perception +14, Sense Motive +11, Spellcraft +20, Use Magic Device +9
Languages Common, and 7 other languages
SQ Spell Proficiency, Temporal Talents (Evasion, Steal Time, Uncanny Dodge, Old Wounds, Improved Uncanny Dodge), Ahead of Time, Temporal Precognition, Clear Mind, Reactive System, Temporal Attunement
Combat Gear +3 Power Staff [Ice], Headband of Vast Intelligence +4, Ring of Protection +3, Hi-Ether x2, X-Potion x3, Phoenix Down x2; Other Gear Backpack, Bedroll, Trail Rations x3, 1-Pint Flask, 50-foot Rope, Torch x2