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Holy Knight Spells

Table: 1st-Level Holy Knight Spells

Spell NameDescription
Bless WeaponWeapon strikes true against evil foes.
Compel HostilityCompels opponents to attack you instead of your allies.
CureHeals 1d6 damage + Charisma modifier + 1 per level (max of +5).
EnlightInfuses weapon with holy damage of +1 per level (max of +5) on next attack.
FearnaTarget is cured of Fear effect.
Hero's DefenseAllows the use of lay on hands while falling unconscious.
Keep WatchEnable the subjects to stand watch or keep vigil throughout the night without any ill effects.
Knight's CallingForces target to move toward you and fight you.
Magic WeaponWeapon gains +1 bonus.
OhlightConverts weapon into holy damage on next attack.
PhalanxGrants caster a damage reduction of 5/magic.
RestoreSubject is healed of 1d4 temporary ability damages and fatigue.
Sun MetalWeapon touched bursts into flames.
Tactical AcumenYou gain an additional +1 on attack rolls or to AC due to battlefield positioning.

Table: 2nd-Level Holy Knight Spells

Spell NameDescription
Bestow GraceSubject gains bonus on saving throws equal to Cha modifier.
BlindnaTarget is cured of Blind status.
ConsecrateFills area with positive energy, weakening undead.
Cure IIHeals for 3d6 + Charisma modifier + 1 per level (max of +10).
Effortless ArmorArmor you wear no longer slows your speed.
Elemental ResistanceSubject gains elemental resistance of a chosen type.
Enlight IIInfuses weapon with holy damage of +2 per level (max of +10) on next attack.
Galka’s Strength, LesserSubject gains a +4 enhancement bonus to Strength.
Holy ShieldLend your shield's protection to another.
Intercept AttackYou suffer all damage meant for an adjacent ally.
Litany of DefenseDoubles armor’s enhancement bonus.
PanaceaTarget is cured of Poison status.
ParalynaTarget is cured of Paralyzed status.
Phalanx IIAs phalanx, but grants a damage reduction 10/cold iron instead.
Radiant SpikesCreatures attacking the subject of this spell take 1d6 points of holy damage.
Righteous VigorBoosts attack bonus with each hit.
Shield OtherYou take half of subject's damage.
Vestment of the ChampionArmor or shield gains a +1 enhancement per four levels.
VoxTarget is cured of Silence status.
Weapon of AweWeapon gets +2 on damage rolls.

Table: 3rd-Level Holy Knight Spells

Spell NameDescription
CleanseTarget is cured of Diseased status.
CrossTarget is cured of Cursed status.
Cure IIIHeals 5d6 damage + Charisma modifier + 1 per level (max of +15).
DaylightTouched object sheds bright light in a 60-ft.-radius.
Deadly JuggernautYour might increases with every kill you make.
DispelCancels one magical spell or effect.
Elemental Resistance, CommunalAs elemental resistance, but may divide the duration among creatures touched.
Enlight IIIInfuses weapon with holy damage of +3 per level (max of +15) on next attack.
Litany of SightYou can see invisible creatures and objects within 30 feet of you.
Magic Weapon, GreaterWeapon gains +1 bonus/four levels (max +5).
Phalanx IIIAs phalanx, but grants a damage reduction 15/adamantine instead.
RescueYou pull an ally adjacent to you.
Wrathful MantleSubject shines and gets +1/four levels on all saves.

Table: 4th-Level Holy Knight Spells

Spell NameDescription
Burst of GloryTargets in the area gain a +1 sacred bonus on attack rolls and saves against fear effects, plus 1 temporary hit point per caster level (maximum +20).
Chains of LightTarget is held immobile by glowing golden chains composed of pure light.
CuraAllies heal for 1d6 per level.
EsunaSubject is cured of a negative status effect of 4th level or lower.
Forceful StrikeEmpower a melee weapon to deal 1d4 non-elemental damage/level and bull rush on one hit.
Holy MantleSubject is shrouded by a shimmering mantle of light that glows like a torch.
King’s CastleInstantly switch places with a single ally.
Litany of VengeanceAllies attacking the target of the spell gain a +5 bonus on damage rolls for 1 round.
OhlightraAs ohlight, but affects multiple creatures instead.
Radiant Spikes IICreatures attacking the subject of this spell take 3d6 points of holy damage.
Resounding BlowMelee attack deals 1d6 more damage.
RestoraAs restore, except it also dispels temporarily negative levels or one permanent negative level.

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