Mid-March Update!
Posted on March 16, 2020 10:59 pm by Viladin
Some exciting new stuff for all of you. Race overhaul (all of them) and new archetypes! Races Aegyl (Base Race): Added Eternal Hope, Greater Defensive Training, Stubborn, and Illusion Resistance to their list of racial traits. Al Bhed (Base Race): […]
Happy March Update!
Posted on March 10, 2020 5:06 pm by Viladin
Several new archetypes and two new iconics! Races Roegadyn (Base Race): Fixed their base height to conform to their maximum height listed on their race description. Classes Archer (Core Class): Changed the untyped bonus from Aim to insight. Added Grounding […]
Start of the New Year Update!
Posted on February 3, 2020 9:13 pm by Viladin
Some changes, big and small, some new stuff as well! Classes Archer (Core Class): Archery Talents: Updated wording on Threatening Shot. Bard (Core Class): Update on Bard Song performance and additional songs. Auras now a number of uses per day. […]
Merry X-Mas and Happy New Years Update!
Posted on January 1, 2020 11:10 am by Viladin
Sorry I’m a little late for this update. I suffered an injury and I’m trying to get over it. So, without further-ado, here’s your update! Races Palico (new Base Race): Palicos are a diminutive race of bipedal cat humanoids that […]
New update!
Posted on November 17, 2019 10:10 pm by Viladin
New archetypes, changes to current stuff, and new spells. Races Au Ra (Base Race): Added Warrior of the Khagan as an alternate racial trait. – Courtesy of Kayos from Discord. Bangaa (Base Race): Added Variant Bangaa Heritages. – Courtesy of […]
More changes and additions!
Posted on October 18, 2019 12:07 am by Viladin
Couple more archetypes and deities and deific orders. Enjoy! Races Goblin (Beast Tribe): Added Aeroblooded as a racial feat. Lamia (Beast Tribe): Added Seduction as a racial feat. Sahagin (Beast Tribe): Added Waterbonded as a racial feat. Classes Blue Mage […]
New archetypes, several updates.
Posted on September 24, 2019 9:44 pm by Viladin
Got some new archetypes, several fixings, and something semi-exciting. Currently in BETA-stages, we’re working on a new Materia Rework system. If you wish to beta-test it, either email me or discord me and we will get you the files. If […]
End of Summer (relatively) Update!
Posted on August 23, 2019 2:34 pm by Viladin
Some new stuff and some changes, enjoy! On a personal note, I like to thank NapazTrix and his small team of playtesters going through the classes and archetypes (no small feat!) and making appropriate suggestions to change. Races Tonkin (Base […]
Some new archetypes and changes to old ones.
Posted on July 22, 2019 6:19 pm by Viladin
Yatta yatta, new update. Classes Archer (Core Class): Threatening Shot archery talent now flanks up to the first range increment. Added Heavy Pull (8th). Chemist (Base Class): Improved Quaff Potion and Quaff Potion Mastery were changed. Dropped the limitation of […]
Last Update for awhile!
Posted on June 25, 2019 7:45 pm by Viladin
Some new stuff and changes. Will be (hopefully) the last update for awhile. Races Bangaa (Base Race): Suddenly remembers that they’re a desert-dwelling race and loses the ability to have a swim speed and loses Hold Breath racial trait, but […]