Another year, another update. Enjoy!

Archetypes

  • Chaos Knight (New Dark Knight archetype): The chaos knight is a beacon of chaos among all dark knights. Chaos knights gather groups of other worshipers to follow and fight for chaos. Bending the some the elements to their will and creating shrines of evil in the name of Chaos. – Created by Kayos from Discord.
  • Magician (New Gambler archetype): Some lucky souls play the odds, but others stack the deck for the sake of putting on a show. These canny entertainers live by the saying, “Fortune favors the bold,” and they profit by it in both reputation and compensation. – Created by Virgil from Discord/Forums.
  • Magitek Pilot (Chocobo Knight archetype): Changed Class Skills (added Knowledge: Technology and Repair, removed Animal Handling and Ride). Changed Magitek Feint ability to Magitek Juggernaut. Added Magitek Defense (19th level), replacing Indomitable Steed. Beam Cannons now use DC equal to 10 + half chocobo knight level + Int mod instead.
  • Mistwalker (New White Mage archetype): While some try to quantify their understand of the world through study and experimentation, others seek deeper waters. By tuning their ears to mystic currents, mistwalkers count themselves among the latter. In opening themselves to the voice of the planet, in whatever form that may take, they develop a growing awareness of reality’s bounds and bridges–and in light of this grander perception of crude matter, these luminous beings may begin to blur the line between what is there and what is not, what is and what might be. To know the world through this lightest of touches is to grant some measure of control over its texture. – Created by Virgil from Discord/Forums.
  • Soldier (Fighter archetype): Removed Mako Infusion and Persistent Mako Infusion. Added Mako Power and Greater Mako Power. Modified Mako Perfection.

Spells

  • Black Magic Spells: Added Torrent Spikes, Torrent Spikes II, Torrent Spikes III, Umbral Spikes, Umbral Spikes II, Umbral Spikes III
  • Blue Magic Spells: Inertial Barrier, Inertial Barrier II, Inertial Barrier III, Levinbolt, Life Sounding, Miasma, Multicast, Multicast II, Multicast III, Putrescence, Tears of Frustration, Wind Shear. Curse put back to 4th level where it belonged. Magnitude 8 put back to 8th where it belonged.
  • Dark Knight Spells: Added Umbral Spikes, Umbral Spikes II
  • Holy Knight Spells: Added Radiant Spikes, Radiant Spikes II
  • Necromancer Spells: Added Umbral Spikes, Umbral Spikes II, Umbral Spikes III
  • Red Magic Spells: Added Torrent Spikes, Torrent Spikes II
  • White Magic Spells: Added Radiant Spikes, Radiant Spikes II, Radiant Spikes III