Among practitioners and adepts in the ways of illusion, there are those who specialize in the art of disguise to a degree unmatched by many. Developing their talents for impersonation and deception, face stealers are often shadowy agents of espionage and social trickery. Trust is a luxury many can ill afford, and the face stealer has a hidden monopoly on the market.
The face stealer is an archetype of the illusionist class.
Limit Break (Su)
At 1st level, the face stealer receives the Limit Break (Perfect Mimicry).
Perfect Mimicry (Su): This Limit Break allows the face stealer to copy any humanoid up to 60 feet away perfectly. The face stealer can use any abilities of the person copied (whose HD cannot exceed 1.5 times the face stealer’s own HD), even casting spells without using a MP pool if the person copied is a spell-caster. The face stealer uses his own stats, saving throws, hit points, and any equipment he possesses. The face stealer can copy another humanoid once per round as a swift action. This limit break lasts for a duration of 1 round + 1 round per four illusionist levels after 1st.
This ability replaces one of the illusionist’s standard Limit Breaks.
Illusory Impersonation (Ex)
At 2nd level, using his ability to emulate the thoughts of creature that he has touched, the face stealer can impersonate other living creatures’ mannerisms, speech patterns, knowledge, and overall demeanor, thus granting a +5 competence bonus to Disguise checks made to imitate those creatures. The face stealer can use this ability at will, although he must have touched the creature to be impersonated at some point. In addition, the face stealer masters an androgynous, ageless, racially ambiguous base appearance to project to the world if he wishes. He never takes a penalty on Disguise skill checks for assuming a different gender, race, or age. This ability stacks with the Disguise bonus granted by the face stealer’s Veil Pool powers.
This ability replaces cloaked casting.
The face stealer is so readily in control of his own expressions that he becomes effectively unreadable to others, displaying only what he wishes them to see. Beginning at 4th level and every four illusionist levels thereafter, the face stealer gains a +2 bonus to Bluff and Diplomacy.
This ability replaces clear vision.
At 4th level, the face stealer may fashion illusory disguises not only for himself, but for others. Once a day, the face stealer can spend a number of Veil Pool points up to his Charisma modifier to alter the appearance, as per the spell disguise other, of a number of targets equal to the number of points expended. This is an illusion effect that lasts a number of hours equal to a quarter of the face stealer’s illusionist level. In addition, the face stealer’s targets benefit from any Veil Pool audible, tactile, and sense-fooling alterations of which the face stealer himself is capable.
This ability replaces social cloaking.
Identity Theft (Ex)
At 12th level, the face stealer may not only assume an identity for himself, but also take it from another. Once per day, whenever the face stealer uses the disguise skill to change his appearance, he may assume the appearance of a specific individual within 30 feet. In doing so, as a standard action, he forces the target to make a Will save (DC 10 + half the illusionist’s level + his Charisma modifier). If the target fails, not only does the face stealer take on his appearance, but the target becomes androgynous, ageless, racially ambiguous, featureless, and otherwise forgettable in appearance for as long as the face stealer wears the target’s visage. The target will not be recognized on sight by his family, friends, companions, etc., and takes 2 points of Charisma damage. The face stealer may wear this identity continuously for up to a number of days equal to his Charisma modifier; once he chooses to let go of the identity or its duration expires, the target’s features return to normal, but the Charisma damage remains unless it is healed as normal.
Alternatively, the face stealer may simply remove the face of an enemy for a time (so long as it has a face of some sort). If the target fails a Will save (DC 10 + half the illusionist’s level + his Charisma modifier), then its face becomes truly blank, as though its skin were stretched across all its features—eyes, mouth, nose, and all. The target becomes Blinded, Shaken, and loses its senses of sight, smell, and taste for a number of rounds equal to the face stealer’s Charisma modifier. The target’s face reappears, its status effects end, and its senses are restored once the ability’s duration expires.
This ability replaces illusionary puppet.