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Minwu wears a white turban with a white cloth covering his mouth, and wears a white robe with a gold pieces of plate in them. His turban and cloak are adorned with red gems and he is shown carrying a red and blue spiked shield. He has short brown hair, dark brown skin, and blue eyes.

Minwu (CR 5)

XP 1,600
Male Hume White Mage 5
LG Medium Humanoid
Init +7; Senses Perception +13

DEFENSE

AC 19, touch 15, flat-footed 15 (+4 armor [-4 without mage armor], +3 Dex, +1 dodge, +1 deflect)
HP 32 (5d6+10); MP 23
Fort +3, Reflex +4, Will +9

OFFENSE

Speed 30 ft.
Ranged +1 Power Staff: Holy +7 (30 ft.; 1d6+5)
Special Abilities Lay on Hands (Heal 2d6; 7/day), Divine Seal (1/day), Metamagic Enhancement (5/day)
Limit Breaks Breath of Earth, Pulse of Life
White Mage Spells Known (CL 5th, Concentration +10)

  • 3rd – Cura, Haste
  • 2nd – Cure II (DC 17), Healara, Lesser Mithra’s Grace, Lesser Galka’s Strength, Restore
  • 1st – Blind (DC 16), Cure (DC 16), Heal, Mage Armor, Protect, Regen, Shell, Sleep (DC 16), Wind Runner
  • 0th – Detect Magic, Read Magic, Guidance, Stabilize, Resistance
TACTICS

During Combat Minwu begins combat by casting Mage Armor, unless he already has it active. Minwu buffs and heals allies with his spells, while staying out of melee. He will attack with his power staff when not able to support with spells.

STATISTICS

Str 10, Dex 16, Con 14, Int 12, Wis 20, Cha 10
Base Atk +2; CMB +2; CMD 16
Feats Dodge, Extra MP, Improved Initiative, Point-Blank Shot
Skills Heal +13, Knowledge (Arcana) +9, Perception +13, Spellcraft +9
Languages Common and one more
SQ Spell Proficiency, White Magery (Increased Healing +2), Mage Talents (Empowered Spell [1/day], Vigor [8/day]), Divine Caress, Focused Caster
Combat Gear +1 Power Staff (Holy), Headband of Inspired Wisdom +2, Ring of Protection +1, Ether x3; Other Gear Scroll Tube, Backpack, Bedroll, 1-Pint Flask, Trail Rations x3.