Latest News

Monk Rework Survey

Home > Classes > Base Classes > Time Mage > Archetypes (Time Mage) >

For most time mages, staying in the back of the line and casting spells from afar is fine. For the chronodancer, however, getting involved in the fighting, and actually participating is half the fun!

The chronodancer is an archetype of the time mage class.

Archetype Main Ability Scores:
The chronodancer mainly focuses on DEX for martial combat, and INT for her class features and spells.

Archetype Feature Replacements:
1st – Spellcasting, Base Attack Bonus, Weapon Proficiency, Limit Break (Temporal Stasis), Temporal Hiccup. 2ndTemporal Talents, Ahead of Time. 5th Aevums. 8thForetell.

Limited Spellcasting

A chronodancer loses access to 7th through 9th level spells and has a lower Base MP as noted below.

Table: 3/4th MP Progression

LevelBase MPSpell Level
1st21st
2nd31st
3rd41st
4th52nd
5th62nd
6th82nd
7th103rd
8th133rd
9th163rd
10th204th
11th244th
12th294th
13th345th
14th395th
15th455th
16th516th
17th576th
18th646th
19th716th
20th796th

Dancer Prowess

A chronodancer’s base attack bonus increases by one step (from 1/2 BAB to 3/4 BAB). Also increases chronodancer’s hit dice from d6 to d8.

Weapon Proficiency

Chronodancers are proficient with all simple weapons and 1 martial weapon of their choice that is usable by the Weapon Finesse feat.

This replaces their normal weapon proficiencies.

Limit Break (Su)

At 1st level, the chronodancer receives the Limit Break (Dance of Impetus).

Dance of Impetus (Su): This Limit Break allows the chronodancer to create an aura of time around her to impede enemies by slowing them and hasting allies. For a duration of 1 round + 1 round per four time mage levels after 1st, in a 30-ft.-radius around the chronodancer, time flows differently for allies and enemies. Enemies in the area of effect are affected by the Slow status effect (no save) while remaining within the aura. The chronodancer and her allies within the area of effect are affected by Haste while remaining within the aura. In addition, as a free action, the chronodancer may spend 1 mote to extend the duration of this Limit Break by 1 round. This limit break requires only a swift action.

This ability replaces the Limit Break (Temporal Stasis).

Time’s Balance (Ex)

At 1st level, a chonrodancer gains Weapon Finesse as a bonus feat. In addition, starting at 3rd level, she can select any one type of weapon that can be used with Weapon Finesse (such as rapiers or daggers). Once this choice is made, it cannot be changed. Whenever she makes a successful melee attack with the selected weapon, she adds her Dexterity modifier instead of her Strength modifier to the damage roll (this bonus is halved if she has a level in another non-prestige class and this is not her favored class). If any effect would prevent the chronodancer from adding her Strength modifier to the damage roll, she does not add her Dexterity modifier. The chronodancer can select a second weapon at 11th level and a third at 19th level.

This ability replaces temporal hiccup.

Song of Temporal Disharmony (Su)

Starting at 2nd level, the chronodancer has taken steps to push her body through the time stream at an accelerated rate. As such, she receives the ability to empower her body with time energy and make a number of attacks each turn called a “concordance”. When making a concordance, the chronodancer can make one additional attack at her highest base attack bonus. This additional attack stacks with the bonus attacks from haste and other similar effects. When using this ability, the chronodancer can make these attacks with any weapon that she has proficiency in, including unarmed strikes if she has the “Improved Unarmed Strike” feat. She takes no penalty for using multiple weapons when making a concordance. In addition, while Song of Temporal Disharmony is active, the chronodancer receives a +2 bonus to her AC and Reflex saves + an additional 2 per five time mage levels after 2nd.

At 11th level, a chronodancer can make an additional attack at her highest base attack bonus whenever she uses a concordance. This stacks with the first attack from this ability and additional attacks from haste and similar effects. Activating Song of Temporal Disharmony costs 2 motes of time, requires a swift action to activate, and lasts for a duration of 3 rounds + her Intelligence modifier. The chronodancer may use this ability once per day, plus once per day per four time mage levels after 2nd.

This ability replaces ahead of time and foretell.

Temporal Talents

In addition to taking temporal talents, the chronodancer gains the ability to take these following temporal talents:

Improved Evasion (Ex): A chronodancer’s evasion ability improves. She still takes no damage on a successful Reflex saving throw against attacks such as a dragon’s breath weapon, but henceforth she takes only half damage on a failed save. A helpless chronodancer (such as one who is unconscious or paralyzed) does not gain the benefit of improved evasion. Prerequisite: Evasion

Supersonic Strike (Su): By spending 1 mote of time as a swift action, the chronodancer can speed up her attacks to supersonic speeds and enhance her damage rolls. Each mote spent increases the duration of this effect by 1 round (to a maximum of half of her time mage level) and increases all weapon damage rolls by her Intelligence modifier.

Aevum

In addition to taking aevum abilities, the chronodancer gains the ability to take these following aevum abilities:

Apex Moment (Su): At the height of time, the chronodancer can grab a moment from the last seconds of the universe to grant herself a boost. By spending 1 point of aevum, for a duration of 3 rounds + her Intelligence modifier, the chronodancer gains a +4 enhancement bonus to Dexterity, a +2 bonus to Reflex saves and a +2 insight bonus to AC.

Sands of Time (Su): By spending extra points of aevum, the chronodancer may extend the ability Personal Time by 1 round per aevum spent. Activating Personal Time counts towards this ability. Prerequisite: Personal Time

Chronodancer