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Druidic Talents

Also, at 2nd level, a druid gains a set of talents that will boost her power and spells. Starting at 2nd level and every two druid levels thereafter, a druid gains a druidic talent. Unless specified otherwise, a druid cannot select an individual talent more than once.

Table: Druidic Talents

Geomancy TrickPrerequisitesBenefits
Able Explorer (Ex)When making an Acrobatics, Climb, Fly, Ride, or Swim check in any of her favored terrains, a druid with this talent can make two skill checks and take the higher.
Adaptable Terrain (Ex)Druid 8A druid with this talent can adapt and orient herself to new environments and new enemies. She gains a +1 bonus on initiative checks and Knowledge (geography), Perception, Stealth, and Survival checks whenever she is in a terrain she hasn’t selected as one of her favored terrains. She leaves no trail and can’t be tracked in any such terrain (though she can leave a trail if she so chooses).
Advantageous Terrain (Ex)When a druid with this talent is within one of her favored terrains, she can spend up to 3 consecutive rounds studying an area of terrain to gain the benefits below. Each round of studying terrain is a standard action. During the first round of studying terrain, the druid designates a 60-foot-radius-burst area from a single square within line of sight. Depending on how many rounds the druid spends studying the area, she or her allies gain the following benefits for 10 minutes per druid level she possesses.

• 1st Round: Allies within line of sight and that can hear the druid gain a +2 bonus on initiative checks while within the advantageous terrain area.
• 2nd Round: Allies within line of sight and that can hear the druid gain a +2 on Perception, Stealth, and Survival checks while within the advantageous terrain area.
• 3rd Round: The druid’s movement is not hampered by difficult terrain while within the advantageous terrain area. Furthermore, the druid can take 10 on Climb and Swim checks and checks to jump while within the area, even when in immediate danger or distracted.
Camouflage (Ex)A druid with this talent can use the Stealth skill to hide in any of her favored terrains, even if the terrain doesn’t grant cover or concealment.
Concentrate (Ex)The druid can reroll any concentration check she has just made with a +4 bonus. She must use this ability after the roll is made, but before the roll’s outcome is determined. The druid must take the second roll, even if it is worse. The druid can use this ability once per day.
Easy Terrain (Ex)Druid 6While in a favored terrain, the druid gains a +10 movement bonus to base land speed.
Empowered Magic (Su)The druid can cast one spell per day as if it were modified by the Empower Spell feat. This does not increase the MP cost or the level of the spell.
Extended Magic (Su)The druid can cast one spell per day as if it were modified by the Extended Spell feat. This does not increase the MP cost or the level of the spell.
Extra Favored Terrain (Ex)Two favored terrainsThe druid gains an additional favored terrain that she doesn’t already have.
Hide in Plain Sight (Ex)Druid 12, Camouflage druidic talentWhile in any of her favored terrains, a druid with this talent can use the Stealth skill even while being observed.
Improved Easy Terrain (Ex)Easy Terrain druidic talentAllies within line of sight of the druid gain a +10 movement bonus to base land speed while in one of her favored terrains.
Improved Enhancements (Ex)*When the druid casts an enhancement spell, its highly effective on the first round. During the first round that the enhancement spell was casted, the effects are doubled. She may use this ability a number of times per day equal to 3 + her Wisdom modifier.
Infiltration (Ex)Once per day, a druid with this talent can choose a single terrain type that is not her favored terrain. For the next hour per druid level, she treats that terrain as if it were one of her favored terrains.
Live in Comfort (Ex)Druid 10A druid is truly at home within her favored terrains. She knows all the signs of the wilderness. She rarely gets lost. She can easily live off the land in comfort, and can provide for companions. The druid with this talent can take 10 on any Survival check involving any of her favored terrains, even when in immediate danger and distracted. If the druid is not in immediate danger and distracted, she can take 20 even if the check has a penalty for failure.
Mage TrainingThe druid may select an item creation or metamagic feat. The druid must still meet all prerequisites for a bonus feat, including caster level minimums. This talent may be taken more than once. Each time, a different feat must be selected
Maximized Magic (Su)Druid 12The druid can cast one spell per day as if it were modified by the Maximize Spell feat. This does not increase the MP cost or the level of the spell.
Perfect Advantage (Ex)Druid 10, Advantageous Terrain and Superior Tactics druidic talentsWhen using her advantageous terrain ability, a druid needs only to study the terrain as a standard action to gain all of the benefits. Furthermore, the area of her advantageous terrain increases to a 1-mile-radius spread from the single square within line of sight.
Quickened Magic (Su)Druid 12The druid can cast one spell per day as if it were modified by the Quicken Spell feat. This does not increase the MP cost or the level of the spell.
Reach Magic (Su)The druid can cast one spell per day as if it were modified by the Reach Spell feat. This does not increase the MP cost or the level of the spell.
Silent Magic (Su)The druid can cast one spell per day as if it were modified by the Silent Spell feat. This does not increase the MP cost or the level of the spell.
Still Magic (Su)The druid can cast one spell per day as if it were modified by the Still Spell feat. This does not increase the MP cost or the level of the spell.
Subterranean Stride (Ex)Druid 6A druid is never slowed by difficult terrain while underground. However, areas that are enchanted or magically manipulated to impede motion still affect her.
Superior Tactics (Ex)Druid 6, Advantageous Terrain druidic talentOnce per day, after a druid and her allies roll initiative, the druid with this talent can arrange her and her allies’ initiative rolls any way she wishes. If she has already taken 3 rounds to scout out the terrain with her advantageous terrain ability and both she and her allies are within the effect area, they gain a +2 bonus to initiative checks. Using this ability is not an action.
Surecast (Su)Combat Casting featThe druid exercises caution when in danger, casting her spells with more care. While in a threatened square, she may choose to spend a full-round action to cast a spell, with a casting time of standard action or less. Doing so allows her to cast the spell without needing to cast defensively.
Swift Tracker (Ex)Druid 8A druid with this talent can move at her normal speed while using Survival to follow tracks without taking the normal –5 penalty. She takes only a –10 penalty (instead of the normal –20) when moving at up to twice normal speed while tracking.
Terrain Bond (Ex)Druid 8A druid with this talent forms a bond with the land itself, enabling her to direct others in such terrain. When in her favored terrain, the druid grants all allies within line of sight and that can hear her a +2 bonus on initiative checks and Perception, Stealth, and Survival skill checks. Also, as long as they travel with her, the druid’s allies leave no trail and can’t be tracked. The druid can choose for the group to leave a trail, or even for specific members of the group to leave a trail if she so desires.
Track (Ex)A druid with this talent adds half her druid level to Survival skill checks made to follow tracks.
Trailbreaker (Ex)A druid constantly works to obscure her trail. With this talent, she increases the Survival DC to track her, or a group of which she is a part, by an amount equal to half her druid level. This does not stack with similar abilities.
Wilderness Whispers (Su)Druid 16, Adaptable Terrain, Advantageous Terrain, Subterranean Stride, Track, and Swift Tracker druidic talentsA druid with this talent cannot be surprised and always acts as if she had rolled a natural 20 on any initiative check while within any of her favored terrains. A druid can always move at full speed while using Survival to follow tracks without penalty.