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Urianger – Iconic Astrologian 15

Urianger Augurelt (CR 15)

XP 51,200
Male Elvaan Astrologian 15
LG Medium Humanoid
Init +16; Senses Low-Light Vision; Perception +32

DEFENSE

AC 25, touch 21, flat-footed 18 (+4 Mage Armor, +2 Dex, +4 Deflection, +5 Dodge) [-4 AC without Mage Armor]
HP 156 (15d6+90); MP 137
Fort +9, Reflex +7, Will +17

OFFENSE

Speed 30 ft.
Ranged +5 Power Staff: Holy +14 (1d6+13)
Special Attacks Star Globe +9 (75-ft. ranged touch; 1d4+8)
Special Abilities Prescience [11/day], Draw [15/day], Lightspeed [11/day], Astrology Secret (Spray of Shooting Stars [4/day; DC 25], Star Chart [1/day], Dweller in Darkness, Lure of the Heavens), Royal Road, The Heavenly Paths, Essential Dignity, Spread, Sect Powers (Moonbeam [1d6+10 Ice; DC 25], Eye of the Moon, Touch of the Moon [DC 25]), Synastry (8/day), Shuffle [11/day], Foretell [8 rounds/day]
Limit Breaks Celestial Opposition (30-ft.-radius burst; Will DC 25 or Stun for 4 rounds), Kinetic Card (8d6 non-element damage, 30-ft.-cone; Reflex DC 25 for half damage)
Astrologian Spells Known (CL 15th, Concentration +23)

  • 8th – Anti-Magic Field, Arisega
  • 7th – Auto-Raise, Full-Cure, Protectra III, Shellra III, Vanishga
  • 6th – Arise, Auto Cure, Esunaga, Greater Dispel, Hastega, Null-Statusga, Slowga (DC 24)
  • 5th – Breath of Life, Communal Stoneskin, Curaga, Gravity (DC 23), Restoraga
  • 4th – Cure IV (DC 22), Esuna, Raise, Restora, Shieldra, Vanish
  • 3rd – Cura, Deprotectra, Deshellra, Haste, Heroism, Regen II, Scrying (DC 21), Slow (DC 21)
  • 2nd – Cure II (DC 20), Communal Endure Elements, Lesser Dwarf’s Endurance, Lesser Galka’s Strength, Lesser Mithra’s Grace, Restore, See Invisibility
  • 1st – Comprehend Languages, Cure (DC 19), Deprotect (DC 19), Deshell (DC 19), Endure Elements, Fearna, Mage Armor, Protect, Shell, Shield
  • 0th – Detect Magic, Guidance, Know Direction, Mending, Message, Read Magic, Resistance, Torchlight
TACTICS

During Combat Urianger begins the day by casting mage armor. Urianger prefers to avoid melee combat and stays back, healing and buffing his allies, using his star globe or Power Staff to attack if he must.

STATISTICS

Str 9, Dex 14, Con 22, Int 14, Wis 27, Cha 8
Base Atk +7/+2; CMB +6; CMD 18
Feats Dodge, Empower Spell, Enlarge Spell, Extend Spell, Extra MP, Improved Initiative, Maximize Spell, Quicken Spell, Scribe Scroll, Silent Spell, Still Spell
Skills Heal +26, Knowledge (Arcana) +20, Knowledge (History) +20, Knowledge (Planes) +20, Perception +32, Spellcraft +20
Languages Common, Elvaan, Celestial, Goblin
SQ Keen Senses, Arcane Focus, Fleet-Footed, Hatred, Spell Proficiency, Forewarned, Clear Mind III, Anticipate Danger, Fateful Touch, Insight (11/day), Knowledge of the Ages (8/day), Do-Over (11/day), Future Sight (1/day), Tugging Strands (1/day), Far Seer, Defy Death (1/day)
Combat Gear +5 Power Staff: Holy, Crystal Amulet, Ring of Protection +4, Mask of a Thousand Tomes, Turbo Ether, X-Ether, X-Potion x4, Phoenix Down x2; Other Gear Backpack, Bedroll, Trail Rations x3, 1-Pint Flask, Scroll Tube.