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Core Classes

ClassDescriptionHDSkill PointsBABFort SaveRef SaveWill Save
ArcherPatient and accurate, Archers are masters of the bow and crossbow.d86 + Int modifier3/4BadGoodBad
BardPerformance artists of the highest caliber, Bards’ songs buff allies and hamper foes.d86 + Int modifier3/4BadGoodGood
BeastmasterBeastmasters seek a return to the simple ways of nature, and by tooth and claw, they will attain it.d104 + Int modifierFullGoodGoodBad
Black MageBlack Mages seek nothing less than mastery over magical destruction and enfeeblement.d64 + Int modifier1/2BadBadGood
DragoonMuch like the dragons whose names are similar to theirs, Dragoons can be found soaring through the sky, not via wing power, instead with jump power.d104 + Int modifierFullGoodGoodBad
KnightKnights are noble soldiers whose shield arm, once placed between their foes and allies, will not be moved.d124 + Int modifierFullGoodBadGood
MonkMonks are thoughtful unarmed fighters that have learned to tap into the Ki around them.d124 + Int modifierFullGoodBadBad
Red MageJacks of all trades but masters of none, Red Mages will make sure that your victory will be achieved with style.d86 + Int modifier3/4GoodBadGood
ThiefQuick in hand, foot, and mind, Thieves will keep your enemies on their toes.d88 + Int modifier3/4BadGoodBad
WarriorMasters of martial prowess, Warriors of the party cannot be stopped once they pick up their chosen weapon.d104 + Int modifierFullGoodBadBad
White MageWhite Mages specialize in magic to help the party, whether heals or empowerments.d64 + Int modifier1/2BadBadGood

Base Classes

ClassDescriptionHDSkill PointsBABFort SaveRef SaveWill Save
AstrologianPredictors of future events, Astrologians know the secrets to changing the fates of those around them.d64 + Int modifier1/2BadBadGood
BerserkerBerserkers are brutal ragers from beyond the edge of civilized lands.d124 + Int modifierFullGoodBadBad
Blue MageBlue Mages fight fire with fire, learning the attacks of the monsters they fight to throw right back.d86 + Int modifier3/4BadBadGood
ChemistCreators of alchemical items, Chemists are masters at the use of potions and explosives.d84 + Int modifier3/4GoodGoodBad
Chocobo KnightChocobo Knights ride their steed into battle, challenging the enemy into attacking them instead of their allies.d104 + Int modifierFullGoodBadBad
ClericObtaining power from their deity, Clerics are capable of powerful miracles.d84 + Int modifier3/4GoodBadGood
Dark KnightSacrificing their health to gain darkness’s favor, Dark Knights’ aggressive actions on the battlefield protects their allies and inspires them to greater aggression themselves.d104 + Int modifierFullGoodBadGood
EngineerEngineers experiment with gears and wires until something beautiful (and probably deadly) is made.d84 + Int modifier3/4GoodGoodBad
GamblerGamblers are a lucky sort, able to rely on chance and charm in any situation.d86 + Int modifier3/4BadGoodBad
GeomancerThe land has mighty power, and Geomancers are the wielders of it.d84 + Int modifier3/4GoodBadGood
GunnerGunners use grit and gunpowder to punch holes in their enemies.d84 + Int modifier3/4BadGoodBad
IllusionistNever trust your eyes around Illusionists, their deceptive skill goes far beyond mere words.d64 + Int modifier1/2BadBadGood
MedicEven non-magical people can heal their allies, as the Medic can attest.d84 + Int modifier3/4GoodGoodBad
NecromancerNecromancers turn death into an art, and they often need more paint.d64 + Int modifier1/2BadBadGood
PaladinPaladins guide their party by divine light, healing those who have been harmed and shielding those in harms way.d104 + Int modifierFullGoodBadGood
PsychicWithin the mind of any sentient being lies power to rival that of the greatest magical artifact or holy site. By accessing these staggering vaults of mental energy, the psychics can shape the world around them, the minds of others, and pathways across the planes. They are capable of manipulating invisible force to wield a weapon at a distance as if they were right up next to their enemies, staying safe from danger while still inflicting damage both martial and mental.d84 + Int modifier3/4BadGoodGood
SummonerSummoners are masters of conjuring monsters to assist them in their time of need.d64 + Int modifier1/2BadBadGood
Time MageMany people believe that time is immutable. Time Mages are extremely capable of disproving that.d64 + Int modifier1/2BadBadGood

Hybrid Classes

ClassDescriptionHDSkill PointsBABFort SaveRef SaveWill Save
Black BeltLacking the armor of the Warrior or the spiritualism of the Monk, Black Belts use their adaptability to their advantage.d104 + Int modifierFullGoodGoodBad
DancerCombining the style of the Bard with the martial talent of the Monk, Dancers are agile fighters capable of inspiring allies and harming foes.d84 + Int modifier3/4GoodGoodBad
DruidTaking the animal compansionship of a beastmaster and the spellcasting and features of a geomancer, Druids get a variety of animal and plant spells and abilities that help them prosper.d84 + Int modifier3/4GoodBadGood
FencerStyle and grace are all Fencers need to become as agile as a Thief but as powerful as a Warrior.d104 + Int modifierFullBadGoodBad
GunbreakerSturdy as a Knight, deadly as a Gunner, Gunbreakers break the mold as offensive melee gunslingers.d104 + Int modifierFullGoodGoodBad
NinjaSilent as a Thief, agile as a Monk, Ninjas are master assassins.d86 + Int modifier3/4BadGoodBad
SamuraiMasters of the eastern weapons, Samurais are honorable warrior-monks.d104 + Int modifierFullGoodBadGood
ScholarScholars are skilled with two sets of magic.d64 + Int modifier1/2BadBadGood
Sword SaintDefenses as a Knight and offenses as a Warrior, once Sword Saints have their weapons out, they’ve committed themselves to slaying their foes, and often do.d104 + Int modifierFullGoodBadGood