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These charismatic dancers rely on their charms to achieve their aims. A seducer focuses on charms, turning enemies into friends and friends into toys for her amusement.

The seducer is an archetype of the dancer class.

Seducer’s Charm (Su)

A seducer gains the ability to use charm at will at 1st level. The save DC of this ability is equal to DC 10 + half of the dancer’s level + her Charisma modifier. If the target is (or could be) sexually attracted to the seducer, the save DC is increases by 2. If she and the target have had willing sexual relations in the past 24 hours, the save DC is instead increased by 3.

This ability replaces unarmed strike.

Disarming Flirtation (Su)

At 2nd level, as a swift action, the seducer can attempt a Charisma check to entice a target that could be sexually attracted to her into letting her speak for up to 1 minute when it would otherwise be unwilling to consider her words. The DC of this Charisma check is equal to 10 + the target’s Wisdom modifier. If successfully used in combat, this ability instead functions as a successful feint and the target cannot take any actions that would attack her as long as it is denied its Dexterity bonus against her.

This ability replaces a dance talent gained at 2nd level.

Seduction (Ex)

At 3rd level, the seducer gains +4 circumstance bonus to Bluff and Diplomacy checks with creatures who she is sexually compatible with. She also gains a +1 bonus to the DC of her seducer’s charm ability. If she acts with hostility toward or bluntly reject the advances of a creature, their attitude toward her automatically declines by one step. Sexual compatibility is determined by apparent race and sex of the seducer with respect to the normal sexual preferences of the target.

This ability replaces beguiling dance.

Inspire Devotion (Ex)

At 4th level, by spending at least 1 hour engaged in acts of physical pleasure with a willing partner, the seducer can attempt a Diplomacy check to improve that partner’s attitude or increase her influence with that partner (or reduce a rival’s influence with that partner) with no maximum on the number of steps by which she can change that partner’s attitude or disposition.

This ability replaces a dance talent gained at 4th level.

Seducer’s Kiss (Su)

At 6th level, a seducer can kiss another creature as a melee touch attack. The target must succeed at a Will save (DC 10 + half the dancer’s level + her Charisma modifier) or be staggered for 1 round. If the target is (or could be) sexually attracted to the seducer, the save DC is increased by 2. If the seducer and the target have had willing sexual relations in the past 24 hours, the save DC is instead increased by 4. Whether or not the creature succeeds at this save, it cannot be the target of this ability again for 1 day. At 10th level, this ability causes the target to become stunned for 1 round, then staggered for an additional round. This is a mind-affecting charm effect.

This ability replaces rain of blows.

Garden of Delight (Su)

At 6th level, the seducer can create a magical bower once per day. This functions as summon cottage spell with a caster level equal to the seducer’s dancer level, but the interior is a lush garden. Those who rest for 8 hours within the garden heal at twice the usual rate. In addition, any creature engaging in willing sexual relations with the seducer in this garden gains a +2 morale bonus on saving throws for the next 24 hours. This bonus does not apply on saving throws against the seducer’s abilities.

This ability replaces dancer’s strike.

Dance of Seduction (Su)

At 11th level, the seducer uses enthralling movements to fascinate a single creature within 60 feet that can see her. A Will save (DC 10 + half of the dancer’s level + her Charisma modifier) negates this effect. If the target is (or could be) sexually attracted to the seducer, the save DC is increased by 2. If the seducer and the targets has had willing sexual relations in the past 24 hours, the save DC is instead increased by 4. The effect lasts for 1 round, but she can extend this effect for 1 additional round (up to a total number of rounds equal to her dancer level) by taking a standard action to continue her enthralling movements. Whether or not the target succeeds at its save, it cannot be the target of this ability again for 1 day. At 8th level, the fascination effect lasts for 2 additional rounds after the seducer ceases taking a standard action to maintain it. This is a mind-affecting charm effect.

This ability replaces frightful dance.

Lapdance (Su)

At 12th level, the seducer, through seductive and inviting body movements, weaves a net of fascination and desire, affecting some or all observers (seducer’s choice) as if by a charm monster spell within a 25-ft.-radius. A successful Will saving throw (DC 10 + half of the dancer’s level + her Charisma modifier) negates the effect. If the targets are (or could be) sexually attracted to the seducer, the save DC is increased by 2. If the seducer and the targets has had willing sexual relations in the past 24 hours, the save DC is instead increased by 4. Anyone failing the saving throw is immediately enamored with the dancer, and he does whatever she desires (within reason, as described under the charm spell description). The ability is similar to mass charm monster, but is not as effective, for its victims remain charmed only for the duration of 1 hour per dancer level. This period is usually more than enough time, however, for the seducer to persuade the ability’s subjects to hand over large gifts or perform various tasks. Unlike charm, victims of the ability rarely realize that they were mystically influenced, and they rarely object to giving the seducer money or to any tasks that she set them to perform.

This ability replaces dance of fury.

Aura of Seduction (Su)

At 13th level, any enemies within 30 feet of the seducer must succeed at a Will save (DC 10 + half of the dancer’s level + her Charisma modifier) or become stunned for 1 round. If the targets are (or could be) sexually attracted to the seducer, the save DC is increased by 2. If the seducer and the targets has had willing sexual relations in the past 24 hours, the save DC is instead increased by 4. A creature that succeeds at this save is immune to the seducer’s aura for 24 hours. This is a mind-affecting effect.

This ability replaces dance of the crushing python.