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The favored soul follows the path of the cleric but is able to channel divine power with surprising ease. Scholars wonder if favored souls have traces of outsider blood from unions, holy or unholy, centuries ago and generations removed. Others suggest that divine training of the proper type awakens the ability, or that favored souls are simply imbued with their gifts by their gods when they begin the cleric’s path. Though this gives them extraordinary divine abilities no normal person could ever match, they see their gift as a call to action.

The favored soul is an archetype of the cleric class.

Deity’s Weapon Focus

At 1st level, a favored soul gains the Weapon Focus feat with her deity’s favored weapon. If the character already has that feat, she can choose a different one.

This ability replaces sense alignment.

Elemental Resistance (Ex)

At 4th level, a favored soul chooses an element type and gains resistance 10 against that type. At 10th level and 16th level, the favored soul gains resistance 10 against another element type of her choosing.

This ability replaces blessing of the faithful.

Deity’s Weapon Specialization

At 7th level, a favored soul gains the Weapon Specialization feat with her deity’s favored weapon. If she already has that feat, she can choose a different one.

This ability replaces prayer.

Wings (Ex)

At 11th level, a favored soul gains wings and can fly at a speed of 60 feet (good maneuverability). A good-aligned favored soul grows feathered wings, and an evil-aligned favored soul gains bat-like wings. A favored soul who is neither good nor evil may choose either type of wings.

This ability replaces deity’s intuition.

Damage Reduction (Su)

At 17th level, a favored soul gains damage reduction. If the character is lawful-aligned, the damage reduction is 10/silver. If the character is chaotic-aligned, the damage reduction is 10/cold iron. A favored soul who is neither lawful nor chaotic may choose either type of damage reduction.

This ability replaces true channeler.

Favored Soul