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Urianger Augurelt (CR 1)

XP 400
Male Elvaan Astrologian 1
LG Medium Humanoid
Init +3; Senses Low-Light Vision; Perception +11

DEFENSE

AC 15, touch 11, flat-footed 14 (+4 Mage Armor, +1 Dex) [-4 AC without Mage Armor]
HP 8 (1d6+2); MP 5
Fort +2, Reflex +1, Will +7

OFFENSE

Speed 30 ft.
Ranged Power Staff: Fire +1 (1d6+5)
Special Attacks Star Globe +1 (25-ft. ranged touch; 1d4+5)
Special Abilities Prescience [8/day], Draw [6/day]
Limit Breaks Celestial Opposition (30-ft.-radius burst; Will DC 16 or Stun for 1 round), Kinetic Card (2d6 non-element damage, 30-ft.-cone; Reflex DC 16 for half damage)
Astrologian Spells Known (CL 1st, Concentration +6)

  • 1st – Comprehend Languages, Cure (DC 16), Deprotect (DC 16), Deshell (DC 16), Endure Elements, Mage Armor, Protect, Shell
  • 0th – Detect Magic, Guidance, Read Magic, Torchlight
TACTICS

During Combat Urianger begins combat by casting mage armor unless it is already active. Urianger prefers to avoid melee combat and stays back, healing and buffing his allies, using his star globe to attack if he must.

STATISTICS

Str 9, Dex 13, Con 14, Int 14, Wis 20, Cha 8
Base Atk +0; CMB -1; CMD 10
Feats Scribe Scroll
Skills Heal +9, Knowledge (Arcana) +6, Knowledge (History) +6, Knowledge (Planes) +6, Perception +11, Spellcraft +6
Languages Common, Elvaan, Celestial, Goblin
SQ Keen Senses, Arcane Focus, Fleet-Footed, Hatred, Spell Proficiency
Combat Gear Power Staff: Fire, Scroll of Mage Armor, Scroll of Protect x2; Other Gear Backpack, Bedroll, Trail Rations x3, 1-Pint Flask, Scroll Tube, 13 gil.

*Urianger puts his favored class bonus into 1/6th of a +1 Bonus to his draw ability every level.
**If playing in a game that allows traits, Urianger gains the “Reactionary”, and “Resilient Caster” traits.