Ignis wears a purple and black patterned dress shirt with a black suit and black shiny red-soled shoes. He wears shimmery silver driving gloves. He wears glasses and has short, dirty blond hair swept up at the front of his hairline and green eyes.
Ignis Scientia (CR 10)
Male Hume Medic 10
NG Medium Humanoid
Init +6; Senses Perception +19
AC 28, touch 20, flat-footed 20 (+8 armor, +4 Dex, +4 Dodge, +2 Deflect)
HP 78 (10d8+30)
Fort +12, Reflex +14, Will +11
Speed 30 ft.
Melee +2 Dueling Dagger +12/+7 (1d4+6; 19-20/x2); +2 Dueling Dagger +12/+7 (1d4+6; 19-20/x2)
Special Attacks Surgical Precision (+3d6)
Special Abilities Triage (10d6+16; 16/day), Battlefield Inspiration (16 Temp HP; 3/encounter), Injections (11/day)
Limit Breaks Keen Eye, Regenerative Aura
During Combat Ignis will attack enemies with his dueling dagger, trying to keep flank to make use his surgical precision. If allies are hurt, he will heal them with triage.
Str 10, Dex 18, Con 14, Int 13, Wis 22, Cha 12
Base Atk +7; CMB +7; CMD 28
Feats Armor Focus (Chain Shirt), Dodge, Mobility, Skill Focus (Heal), Two-Weapon Defense, Two-Weapon Fighting, Weapon Focus (Dueling Dagger)
Skills Diplomacy +14, Heal +30, Knowledge (Nature) +14, Perception +19, Profession (Cook) +19, Survival +19
Languages Common, Moogle
SQ Medical Specialist, Medic Training, Finesse Training, Medical Practice (Careful Triage, Fortifying Touch, Blood Transfusion, Faster Injections, Developed Immunity), Holistic Care, Evasive (+3), Evasion, Emergency Team, Combat Medic Technique (Befuddling Strike, Celerity, Deflect Arrows), Treatment, Healing Hands, Improved Recovery, Uncanny Dodge, Anesthetic, Improved Triage, Precision Expertise, Medical Alchemist, Resuscitation, Improved Uncanny Dodge, Improved Injections
Combat Gear +2 Dueling Dagger (x2), +3 Chain Shirt, Headband of Inspired Wisdom +4, Ring of Protection +2, Belt of Incredible Dexterity +2, Cloak of Resistance +3; Other Gear Backpack, Bedroll, Trail Rations x3, 1-Pint Flask, 50-foot Rope, Torch x2