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Bullet Hand

Warriors who wield a pair of gunbaghnakhs usually becomes mercenaries or thugs, hiding their gun arms up their sleeves when the time is right. When they fight, it almost seems as if their hands fire bullets.

The bullet hand is an archetype of the gunbreaker class.

Armor Proficiency

The bullet hand loses proficiency in medium and heavy armor.

This ability modifies the gunbreaker’s starting armor proficiencies.


The bullet hand must choose gunbaghnakh as his starting gun arm. He begins play with two of them.

This ability modifies gunsmith.

Keen Edge (Ex)

When a bullet hand wields two gunbaghnakh, one on each arm, he gains a +2 shield bonus to AC instead of one.

This ability modifies keen edge.

Two-Weapon Fighting

At 2nd level, when wielding two gunbaghnakhs, a bullet hand gains use of the Two-Weapon Fighting feat.

At 8th level, the bullet hand gains use of the Improved Two-Weapon Fighting feat when wielding two gunbaghnakhs. At 14th level, he gains use of the Greater Two-Weapon Fighting feat when wielding two gunbaghnakhs.

This ability replaces a gunbreaker talent gained at 2nd, 8th, and 14th levels.

Flurry of Cuts and Bullets (Ex)

At 3rd level, the bullet hand’s training in the field has made it feel natural to cut and slice at rapid speeds. When the bullet hand makes a full attack action with gunbaghnakhs, he gains an additional attack at his highest base attack bonus at a -2 penalty. In addition, the bullet hand can ignore any Dexterity requirements from feats that require Two Weapon Fighting as a prerequisite.

This ability replaces jugular rip.

Ki Pool (Su)

At 4th level, a bullet hand gains a pool of ki points, supernatural energy he can use to accomplish amazing feats. The number of points in a bullet hand’s ki pool is equal to half his gunbreaker level + his Wisdom modifier. As long as he has 1 ki pool, his melee attacks gain half his magicked ammo bonus damage (minimum +1). At 7th level, his melee attacks are also treated as cold iron and silver for the purpose of overcoming damage reduction. At 16th level, his melee attacks are treated as adamantine weapons for the purpose of overcoming damage reduction and bypassing hardness.

By spending 2 points from his ki pool as a swift action, a bullet hand can make one additional attack at his highest attack bonus when making a flurry of cuts and bullets attack. This bonus attack stacks with all bonus attacks gained from flurry of cuts and bullet, as well as those from haste and similar effects.

In addition, a bullet hand can spend ki points from his ki pool in place of magicked ammo to perform gun arm techniques. The ki pool is replenished each morning after 8 hours of rest or meditation; these hours do not need to be consecutive.

This ability replaces armor training.