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Warriors who wield a pair of gunbaghnakhs usually become mercenaries or roaming thugs, concealing their gun arms until the moment they explode into sudden, decisive violence. When a Bullet Hand starts a fight, it’s with a spray of gunfire that seems to emerge from their hands alone – up until the moment they close the distance, and unleash a blur of gun arm techniques.

The bullet hand is an archetype of the gunbreaker class.

Archetype Main Ability Scores:
The bullet hand mainly focuses on STR/DEX for martial combat and WIS for their class features.

Archetype Feature Replacements:
1st – Armor Proficiency, Gunsmith. 2nd – Keen Edge, Gunbreaker Talent. 3rd – Jugular Rip, Gun Arm Technique. 4th – Armor Training. 6th – Gun Arm Technique. 7th – Gunbreaker’s Resolve. 8th – Gunbreaker Talent. 9th – Gun Arm Technique. 12th – Gun Arm Technique. 13th – Bullet Deflection. 14th – Gunbreaker Talent. 15th – Gun Arm Technique. 18th – Gun Arm Technique.

Armor Proficiency

The bullet hand loses proficiency in medium and heavy armor. Class features that rely on these can use light armor instead.

This ability modifies the gunbreaker’s starting armor proficiencies.

Gunsmith

The bullet hand must choose gunbaghnakh as his starting gun arm. He begins play with two of them.

This ability modifies gunsmith.

Keen Edge (Ex)

When a bullet hand wields two gunbaghnakh, one on each arm, his shield bonus to AC is improved to +2.

This ability modifies keen edge.

Two-Weapon Fighting

At 2nd level, when wielding two gunbaghnakhs, a bullet hand gains use of the Two-Weapon Fighting feat.

At 8th level, the bullet hand gains use of the Improved Two-Weapon Fighting feat when wielding two gunbaghnakhs. At 14th level, he gains use of the Greater Two-Weapon Fighting feat when wielding two gunbaghnakhs.

This ability replaces a gunbreaker talent gained at 2nd, 8th, and 14th levels.

Ki Pool (Su)

At 3rd level, a bullet hand gains a pool of ki points, supernatural energy he can use to accomplish amazing feats. The number of points in a bullet hand’s ki pool is equal to half his gunbreaker level + his Wisdom modifier. As long as he has 1 ki pool, his melee attacks gain half his magicked ammo bonus damage (minimum +1). At 7th level, his melee attacks are also treated as cold iron and silver for the purpose of overcoming damage reduction. At 16th level, his melee attacks are treated as adamantine weapons for the purpose of overcoming damage reduction and bypassing hardness.

Also at 3rd level, the bullet hand gains the Chakra blitz technique:

Chakra (Su): At 3rd level, by spending 1 ki point from his ki pool as a standard action, the bullet hand is healed for an amount of damage equal to his Wisdom score (not modifier) x (1 per three gunbreaker levels attained; minimum 1).

The ki pool is replenished each morning after 8 hours of rest or meditation; these hours do not need to be consecutive.

This ability replaces jugular rip.

Blitz Techniques (Ex or Su)

At 3rd level, whenever the bullet hand would gain a gun arm technique, he may instead select a blitz technique. These powerful techniques employ the bullet hand’s ki, expending 1 ki point on usage. Once a blitz technique is selected, it cannot be changed later. Unless otherwise noted, a bullet hand cannot select an individual blitz technique more than once. A bullet hand may select a blitz technique when taking the Extra Gun Arm Technique feat. Additionally, the following modifications are made to the bullet hand’s blitz techniques:

  • He uses his gunbreaker level in place of his monk level
  • He uses his Wisdom modifier in place of his Constitution modifier
  • He uses a melee attack with a gunbaghnahk in place of an unarmed strike
  • He uses a full-attack melee attack with gunbaghnahks in place of flurry of blows
  • He may wear light armor if a blitz technique requires no armor

A complete list of blitz techniques can be found here: Blitz Techniques

These abilities may replace gun arm techniques.

Gunbaghnahk Expertise (Ex)

At 4th level, the bullet hand gains Gun Arm Expertise as a bonus feat, applying only to melee attacks made with gunbaghnahks. In addition, the bullet hand can ignore the Dexterity requirements for feats that require Two Weapon Fighting as a prerequisite.

This ability replaces armor training.

Gunbreaker’s Resolve (Ex)

At 7th level, gunbreaker’s resolve works with a bullet hand’s light armor instead.

This ability modifies gunbreaker’s resolve.

Bullet Deflection (Ex)

At 13th level, bullet deflection works with a bullet hand’s light armor instead.

This ability modifies bullet deflection.