While the hypello are capable on land and water, some aspire to hone their talents with animals and archery. Using the mobility of a mount, and training in steady precision, the art and sport of Yabusame thrives. They are allowed to focus on their targets, while their trusted mount keeps them mobile and at a distance.
The yabbleshammy archer is an archetype of the archer class, available only to hypello archers.
Mounted Archery (Ex)
The yabbleshammy archer gains the service of a loyal and trusty steed to carry him into battle. This mount functions as a beastmaster’s animal companion, using the archer’s level as his effective beastmaster level. The creature must be one that he is capable of riding and must be suitable as a mount. A medium yabbleshammy archer can select a gray chocobo or a horse. A small yabbleshammy archer can select a pony or wolf, but can also select a boar or a dog if he is at least 4th level. (The GM might approve other animals as suitable mounts.)
A yabbleshammy archer does not take an armor check penalty on Ride checks while riding this mount. The mount is always considered combat trained, and begins play with Light Armor Proficiency as a bonus feat. A yabbleshammy archer’s mount does not gain the share saves special ability. Should a yabbleshammy archer’s mount die, he can find another mount to serve him after 1 week of mourning. This new mount does not gain the link, evasion, devotion, or improved evasion special abilities until the next time the yabbleshammy archer gains a level.
This ability replaces aim and called shot.
Archery Style (Ex)
The yabbleshammy archery may include Mounted Combat in the list of feats he can acquire, even if he does not meet the prerequisites.
This ability modifies archery style.
Warding Gait (Ex)
At 2nd level, a yabbleshammy archer gains as Mounted Archery a bonus feat.
This ability replaces hawkeye.
Yabusame’s Art (Ex)
At 13th level, as a full-round action, the yabbleshammy archer may target any three squares adjacent to each other within his first range increment, dealing maximum weapon damage to any creature(s) in effected squares, with a Reflex save (DC 10 + half of the archer’s level + his Dexterity modifier) for half damage. If a creature occupies multiple of the target squares, it must make a save for each square it occupies. This can be done a number of times per day equal to his Dexterity modifier.
This ability replaces take aim.
Yabusame Mastery (Ex)
At 19th level, the yabbleshammy archer can perform the Yabusame’s Art as a standard action, can target up to five adjacent squares, and if a creature fails their save, they are considered to be Pinned.
This ability replaces aim mastery.