The following table lists the astrology secrets available for the astrologian class. Some astrology secrets require prerequisites to be met to attain them.
Table: Astrology Secrets
|Coat of Many Stars (Su)||The astrologian conjures a coat of starry radiance that grants her a +2 deflecton bonus to armor class. At 7th level, and every four levels thereafter, this bonus increases by +1. At 13th level, this armor grants the astrologian a DR 5/slashing. The astrologian can use this ability a number of hours per day equal to her astrologian level. The duration does not need to be consecutive; it can instead be spent in 1-hour increments.|
|Dweller in Darkness (Sp)||Prerequisite(s): Astrologian 11
Once per day, the astrologan can cast her psyche into the void of space to attract the attention of a terrible otherworldly being. The dweller in darkness behaves in all ways as if she had cast phantasmal killer. At 17th level, the dweller in darkness can be perceived by more than one creature, as if she had cast weird.
|Enchanted Globe (Su)||The astrologian is able to enchant her star globe. As a standard action, at 3rd level, the star globe gains a +1 enhancement bonus, which increases by 1 for every four astrologian levels beyond 3rd (to a maximum of +5 at 19th level). An astrologian can also use this secret to add one of the following weapon special abilities: dancing, distance, earthen, earthen burst, flaming, flaming burst, frost, icy burst, jetstream, jetstream burst, roaring, roaring burst, shock, shocking burst, and spell storing. Adding these special abilities replaces an amount of enhancement bonus equal to the ability’s cost. Duplicate special abilities do not stack. The benefits are decided upon when the secret is used, and they cannot be changed unless the secret is used again. The astrologian cannot have more than one use of this ability active at a time. This effect lasts for a number of minutes equal to the astrologian’s Wisdom modifier (minimum 1).|
|Guiding Star (Su)||Whenever the astrologian can see the open sky at night, she can determine her precise location. When the night sky is visible to the astrologian, she may also add her Charisma modifier to her Wisdom modifier on all Wisdom-based checks. In addition, once per night while outdoors, she can cast one spell as if it were modified by the Empower Spell, Extend Spell, Silent Spell, or Still Spell feat without increasing the spell’s MP cost or level.|
|Interstellar Void (Su)||The astrologian calls upon the frigid depths of outer space to bring a terrible chill to her enemies. As a standard action, one target within 30 feet is cloaked in the void and takes 1d6 points of ice damage per astrologian level. A successful Fortitude save halves this damage. At 10th level, the interstellar void is so extreme that enemies who fail their saving throw are fatigued. At 15th level, creatures who fail their save are exhausted and stunned for 1 round. The astrologian can use this ability once per day plus one additional time per day at 10th level and every 5 levels thereafter.|
|Luminous Form (Su)||The astrologian can transform her body into churning light, granting her the effects of blur and causing her body to shed light as a sunrod. At 7th level, creatures that end their turn adjacent to the astrologian’s luminous form become blinded for 1 round (Fort negates). At 13th level, creatures that end their turn adjacent to astrologian’s luminous form are blinded for 1d4 rounds (Fortitude reduces to 1 round). At 18th level, the astrologian’s luminescence is as bright as natural sunlight, and creatures affected by natural sunlight are so affected if they end their turn adjacent to her luminous form. The astrologian can maintain her luminous form for up to 1 minute per day per astrologian level; this duration need not be continuous, but it must be used in 1-minute increments.|
|Lure of the Heavens (Su)||The astrologian’s connection to the skies above is so strong that her feet barely touch the ground. At 3rd level, she no longer leaves tracks. At 5th level, she can hover up to 6 inches above the ground or even above liquid surfaces, as if levitating. At 10th level, she gains the ability to fly, as per the spell, for a number of minutes per day equal to her astrologian level. This duration does not need to be consecutive, but it must be spent in 1-minute increments.|
|Spray of Shooting Stars (Su)||As a standard action, the astrologian can unleash a ball of energy that explodes in a 5-foot radius burst dealing 1d4 points of fire damage per astrologian level. A successful Reflex save halves this damage. This attack has a range of 60 feet. She can fire one explosive ball per day, plus one additional ball per day at 5th level and for every 5 levels thereafter. She can fire more than one ball at a time, but creatures caught inside more than one simultaneous explosions only take damage once.|
|Star Chart (Ex)||Prerequisite(s): Astrologian 7
The astrologian’s copious notes contain a working model of the night sky expressed in artistic scribbles and arcane
mathematical formulae. Once per day, she may spend 10 minutes contemplating her star chart to gain the benefit of the spell commune.
|Starlight Agility||The astrologian gains Dodge as a bonus feat. At 8th level, she gains Wind Stance as a bonus feat. At 15th level, she gains Lightning Stance as a bonus feat. She does not need to meet the prerequisites to receive these feats.|