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The world is a melting pot of political and social intrigues. Governments rise and fall, but one thing remains true, mediators will always be necessary at some level. Whether taking on roles as leaders of organizations, holding positions within a government, using words to fight enemies, or using their skills as negotiators and peace keepers, the mediator can fill multiple roles. They have the ability to manipulate people into doing their bidding.

The mediator is an archetype of the bard class.

Negotiate (Su)

At 1st level, the mediator can use his performance to use honeyed words and soft-spoken words to ease the negotiation in his favor.

The mediator gains a +4 circumstance bonus on all Diplomacy checks for 1 minute. This performance relies on audible and visual components.

This ability replaces distraction.

Speech (Su)

At 1st level, the mediator can use his performance to chat for a long, boring speech, putting all enemies listening to sleep.

Enemies within 30 feet of the mediator must make a Will save (DC 10 + half of the bard’s level + his Charisma modifier) or be inflicted with Sleep status, the targets of this effect must have a combined HD up to of 4 + the bard’s level to be affected. This performance relies on audible and visual components.

This ability replaces fascination.

Persuade (Su)

At 3rd level, the mediator can use his performance to persuade a person to become his friend.

A target creature within 30 feet must make a Will save (DC 10 + half of the bard’s level + his Charisma modifier) or be inflicted with the Charm spell. This performance relies on audible and visual components.

This ability replaces inspire competence.

Threaten (Su)

At 6th level, the mediator can use his performance to make vile threats and threatening gestures to cow a person into fear.

The target creature within 30 feet must make a Will save (DC 10 + half of the bard’s level + his Charisma modifier) or be frightened. If the creature makes the saving throw, it becomes shaken instead. This performance relies on audible and visual components.

This ability replaces suggestion.

Listen (Su)

At 8th level, the mediator can use his performance to demand the attentions of a single creature to listen to him.

The target creature within 30 feet must make a Will save (DC 10 + half of the bard’s level + his Charisma modifier) or be inflicted with Immobilize status. This performance relies on audible and visual components.

This ability replaces dirge of doom.

Insult (Su)

At 14th level, the mediator can use his performance to make outrageous insults and crude words that causes a creature to be enraged.

The target creature within 30 feet must make a Will save (DC 10 + half of the bard’s level + his Charisma modifier) or be inflicted with Berserk status. This performance relies on audible and visual components.

This ability replaces frightening tune.

Stop (Su)

At 17th level, the mediator can use his performance to request forcefully for a creature to stop and don’t move.

The target creature within 30 feet must make a Will save (DC 10 + half of the bard’s level + his Charisma modifier) or be inflicted with Disable status. This performance relies on audible and visual components.

This ability replaces adoring fan.

Invitation (Su)

At 18th level, the mediator can use his performance to invite a single creature to become his servant.

The target creature within 30 feet must make a Will save (DC 10 + half of the bard’s level + his Charisma modifier) or become dominated (as dominate monster spell). The creature is inflicted with Charm status effect permanently that can only be broken by a Dispel spell. Using this ability requires 4 continuous performance, and the target must be able to see and hear the mediator throughout the performance. This performance relies on audible and visual components.

This ability replaces funeral ballad.

Foretold (Su)

At 20th level, the mediator can use his performance to foretell the death of a single creature in an ominous tone.

The target creature within 30 feet must make a Will save (DC 20 + his Charisma modifier) or suffer the effects of the Doom spell. This performance is a mind-affecting death effect that relies on audible and visual components.

This ability replaces deadly performance.