The dirty warrior laughs at concepts like honor and fair play. He cares only for victory, no matter how he achieves it, and spends as much time mastering sneaky combat maneuvers as he does drilling with weapons or learning how to wear armor.
The dirty warrior is an archetype of the warrior class, available only to seeq warriors.
Archetype Main Ability Scores:
The dirty warrior mainly focuses on STR/DEX for martial combat and CON for their class features.
Archetype Feature Replacements:
2nd – Warrior Talent. 5th – Additional Techs II. 9th – Additional Techs IV. 13th – Improved Rush.
At 2nd level, a dirty warrior learns how to evade his enemies when they react to his combat maneuvers. He gains a +1 dodge bonus to his AC against attacks of opportunity provoked by him while attempting a combat maneuver. This bonus increases by +1 for every four levels beyond 2nd level.
This ability replaces a warrior talent gained at 2nd level.
Maneuver Training (Ex)
At 5th level, a dirty warrior becomes a master of dirty tricks. He gains a +2 bonus on dirty trick combat maneuver checks and +2 to his CMD when he is the target of a dirty trick combat maneuver.
This ability replaces additional techs II.
Speedy Tricks (Ex)
At 9th level, a dirty warrior has perfected how to quickly perform dirty tricks. He can make a dirty trick combat maneuver as an attack instead of a standard action.
This ability replaces additional techs IV.
Double Tricks (Ex)
At 13th level, when a dirty warrior performs a combat maneuver, he may apply two different conditions to his target instead of one. Each penalty condition requires a separate action to remove. At 17th level, he may apply three different conditions.
This ability replaces improved rush.