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IxionStampeding destrier that tramples foes ‘neath thunderous hooves.

STARTING STATISTICS

Size: Medium; Speed: 60 ft.; AC: +1 natural armor; Attack: gore (1d6), 2 hooves (1d4); Ability Scores: Str 12, Dex 16, Con 14, Int 8, Wis 10, Cha 16; Special Qualities: Lightning immunity.

7TH LEVEL ADVANCEMENT

Size: Large; Reach: 5 ft; AC: +2 natural armor; Attack: gore (1d8), 2 hooves (1d6); Ability Scores: Str +4, Dex –2, Con +2, Cha +2

Limit Break (Su)

At 1st level, Ixion receives the Limit Break (Thor’s Hammer).

Thor’s Hammer (Su): Ixion calls down the judgment of the heavens, striking foes with lightning blasts. Enemies within 30 feet of the avatar take 1d6 points of lightning damage per summoner level, with a Reflex save (DC 10 + half of the summoner’s level + Ixion’s Constitution modifier) for half damage.

Static Charge (Ex)

At 2nd level, every 1d4+1 rounds, while Ixion charges an opponent, he can attempt to inflict static and dazzled status effects on its target for 1d6 rounds each. The target must make a successful Reflex save (DC 10 + half of the summoner’s level + Ixion’s Charisma modifier) to negate the status effects.

Chaos Charge (Su)

At 4th level, every 1d4+1 rounds, Ixion blasts the target with the tip of his horn. As a standard action, he attacks with his horn at a -5 penalty. A creature hit by the attack takes normal gore damage plus an additional 2d6 points of lightning damage and must make a Fortitude save (DC 10 + half of the summoner’s level + Ixion’s Charisma modifier) or be stunned for one round.

Lightning Bolt (Sp)

At 6th level, Ixion is able to cast Lightning Bolt like the spell. This is a spell-like ability and consumes 3 MP from the summoner.

Aerospark (Su)

At 8th level, every 1d4+1 rounds as a full-round action with a 60 ft. range, Ixion fires two blast of lightning at two different enemy targets. Ixion must make a ranged touch attack to hit for each ray, and if the ray hits, it deals 3d6 points of lightning damage + Ixion’s Charisma modifier per ray.

Fulmination Spiral (Ex)

At 10th level, every 1d4+1 rounds as a full-round action, Ixion charges in a 30-ft.-line, causing damage to foes in the line of effect. All creatures in the area of effect take damage equal to triple Ixion’s gore damage and are inflicted with Deprotect II unless they make a successful Reflex save (DC 10 + half of the summoner’s level + Ixion’s Constitution modifier) for half damage and negates the status effect.

Chain Lightning (Sp)

At 12th level, Ixion is able to cast Chain Lightning like the spell. This is a spell-like ability and consumes 6 MP from the summoner.

Thunder Guard (Su)

At 14th level, Ixion grants allies a shocking guard. All allies gain a +10 morale bonus to saving throws versus lightning spells and effects. The allies must be within 30 feet of Ixion when he uses this ability to receive these bonuses. This consumes 6 MP from the summoner. Blue mage may learn this ability as a 6th level spell (Knowledge: Planes DC 27).

Odin’s Lance (Ex)

At 16th level, every 1d4+1 rounds as a standard action, Ixion thrusts at great speed and precision at a –5 penalty. If the attack hits, the gore is treated as a critical hit and deals double damage.

Stormbolts (Sp)

At 18th level, Ixion is able to cast Stormbolts like the spell. This is a spell-like ability and consumes 8 MP from the summoner.

Lightning Horn (Su)

At 20th level, every 1d4+1 rounds as a full-round action, Ixion shoots out a super-charged lightning bolt, dealing 15d8 points of lightning damage in a 100-ft.-line, 10-ft.-wide towards a direction. Creatures within the area of effect must make a Reflex save (DC 10 + half of the summoner’s level + Ixion’s Charisma modifier) to take half damage.

Ixion