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Title granted to the mightiest and most stalwart Shield of the Rosarian army. The First Shield is entrusted with the personal protection of the First shield of the Eikon, and is gifted a portion of the Eikon’s power—a boon known as the Partial Priming.

The first shield is an archetype of the fighter class.

Limit Breaks (Su)

The first shield’s warrior limit breaks no longer need chosen weapon to function.

This ability modifies the warrior’s standard limit breaks.

Partial-Priming (Su)

A first shield can call upon his Eikon for strength and ferocity, granting him additional combat prowess. At 1st level, a first shield begins play with the ability to host a powerful outsider called an Eikon. The first shield must choose which Eikon to host, from the following: Alexander, Anima, Bahamut, Bismarck, Carbuncle, Diabolos, Fenrir, Garuda, Ifrit, Ixion, Leviathan, Odin, Phoenix, Ramuh, Shiva, Siren, Titan, Valefor, or Yojimbo. A first shield can partial-prime for a number of rounds per day equal to 4 + his Constitution modifier. For each level after 1st he possesses, the first shield can partial-prime for 2 additional rounds per day. Temporary increases to Constitution, such as that gained from dwarf’s endurance, do not increase the total number of rounds that a first shield can partial-prime per day. A first shield can enter a partial-prime as a free action. The total number of rounds of partial-prime per day is renewed after resting for 8 hours, although these hours need not be consecutive.

While in a partial-prime, a first shield gains the benefits of his partial-prime form, gains a +2 bonus on melee attack rolls, melee damage rolls, thrown weapon damage rolls, and Will saving throws but takes a –2 penalty to his Armor Class. In addition, he also deals 1d6 points of elemental damage based on his Eikon (if multiple, such as Phoenix, then it deals half and half of each element). He also gains 2 temporary hit points per Hit Die.

These temporary hit points are lost first when a character takes damage, disappear when the partial-prime ends, and are not replenished if the first shield enters a partial-prime again within 1 minute of his previous partial-prime. While in a partial-prime, a first shield cannot use any Charisma-, Dexterity-, or Intelligence-based skill (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration (such as spellcasting). A first shield can end his partial-prime as a free action and is fatigued for 1 minute after a partial-prime ends. This fatigue cannot be reduced or mitigated in any way and applies even to normally fatigue-immune characters, but can be cured as normal. A first shield can’t enter a new partial-prime while fatigued or exhausted but can otherwise enter a partial-prime multiple times per day. If a first shield falls unconscious, his partial-prime immediately ends. Partial-prime does not stack with rage or defensive stance. Partial-Priming counts as rage for rage powers (see below).

This ability replaces chosen weapon and chosen knowledge.

Warrior Talents (Ex/Su)

A first shield loses access to warrior talents that uses chosen weapon and instead gains access to rage powers from berserker, counting his warrior levels as berserker levels for talent prerequisites and he may use these rage powers with primal-priming.

Shield Ally (Ex)

At 5th level, whenever an ally is within the first shield’s reach, the ally receives a +2 shield bonus to his Armor Class and a +2 circumstance bonus on his saving throws. This bonus does not apply if the first shield is grappled, helpless, paralyzed, stunned, or unconscious.

This ability replaces weapon guard.

Greater Shield Ally (Su)

At 10th level, whenever an ally is within the first shield’s reach, the ally receives a +4 shield bonus to its Armor Class and a +4 circumstance bonus on its saving throws. This bonus does not apply if the first shield is grappled, helpless, paralyzed, stunned, or unconscious.

This ability replaces war cry and critical aim.

Greater Partial-Priming (Ex)

At 11th level, a first shield in a partial-prime gains the benefit of his greater partial-prime form. While partial priming, a first shield’s bonus on melee attack rolls, melee damage rolls, thrown weapon damage rolls, and Will saves while partial-priming increases to +3. While partial priming, he is immune to fear effects. In addition, the amount of temporary hit points gained and elemental damage he deals when entering a partial-prime increases to 3 per summoner level and 2d6 points of elemental damage .

This ability replaces aggressor and assured crits.

Superior Shield Ally (Su)

At 15th level, whenever an ally is within the first shield’s reach, the ally receives a damage reduction of 5/-, in addition to the bonuses to AC and saving throws.

This ability replaces unstoppable strike.

Tireless Partial-Prime (Ex)

At 17th level and higher, a first shield no longer becomes fatigued at the end of his partial-prime. If he enters a partial-prime again within 1 minute of ending a partial-prime, he doesn’t gain any temporary hit points from his partial-prime.

This ability replaces devastating blow.

Mighty Partial-Prime (Ex)

At 20th level, a first shield in a partial-prime gains the benefit of his mighty partial-prime form. While partial-priming, a first shield’s bonus on melee attack rolls, melee damage rolls, thrown weapon damage rolls, and Will saves while partial-priming increases to +4. In addition, the amount of temporary hit points gained and elemental damage he deals when entering a partial-prime increases to 4 per summoner level and 3d6 points of elemental damage.

This ability replaces weapon mastery.