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Summoner Spells

Table: 0-Level Summoner Spells

Spell NameDescription
Dancing LightsCreates torches or other lights.
DazeA single humanoid creature with 4 HD or less loses its next action.
Detect MagicDetects all spells and magic items within 60 ft.
DrenchA sudden downpour soaks a target creature or object.
Elemental OrbOrb deals 1d3 elemental damage of chosen type.
Guidance+1 on one attack roll, saving throw, or skill check.
IgniteIgnites flammable objects.
MendingMakes minor repairs on an object.
MessageWhisper conversation at distance.
Read MagicRead magical scrolls.
ResistanceSubject gains +1 on saving throws.
TorchlightObject shines like a torch.

Table: 1st-Level Summoner Spells

Spell NameDescription
AerosparkIxion fires a ray of lightning at two different enemy targets, dealing 1d6 lightning damage + 1 damage per level.
Chocobo KickChocobo kicks a single enemy, dealing 1d4 non-elemental damage + Charisma modifier.
Energy BeamValefor fires a beam of energy in a 30-ft.-line, dealing 1d4 non-elemental damage per level.
Expeditious ConstructionYou create a low wall or other simple structure of packed earth or loose stone measuring 3 feet thick, 3 feet tall, and 10 feet long per 3 caster levels you possess (minimum 10 feet).
Goblin PunchGoblin throws a blast of wind that deals 1d4 wind damage per level (max of 5d4) in a 15-ft.-cone.
Moogle CharmMogri heals allies for 1d4 damage per level.
OilMakes 10-ft. square or one object or creature slippery.
PhotosynthesisMandragora grants your allies Fast Healing 1.
Sonic DiveQuetzalli grants your allies to deal an extra 1d6 damage on charging attacks.
Summon AmmunitionSummons ammo for a container.
Summon Equipment ISummons a magical +1 suit of armor, shield, or weapon temporarily.
Summon Mage's RobesGrants caster +4 armor bonus +1 per 4 caster levels after 1st.
Summon Minor MonsterSummon 1d3 Tiny animals.
Summon Monster ISummons extra-planar creature to fight for you.
Unseen ServantInvisible force obeys your commands.

Table: 2nd-Level Summoner Spells

Spell NameDescription
Anti-Summoning ShieldWithin the area of effect, this spell impedes the use of spells of the summoning school and other effects that summon creatures.
Aquatic CavalrySummon hippocampi to serve as mounts.
Chocobo StompFat Chocobo falls upon your enemies, dealing 1d6 non-elemental damage per level (max of 5d6) and makes them fall prone.
CleansingCrusader cures allies of Disease and Poison status effects.
DeathblowChoco/Mog charges and attacks a single enemy, dealing 5d4 non-elemental damage and inflicts Stun status.
Fog CloudSummons a fog that obscures vision.
Gird AllyYou summon a magical field around summoned creatures you control that deflects attacks made against them. The targets gain a deflection bonus to their AC equal to 1 + 1 for every 6 caster levels you possess (maximum +4 deflection bonus at 18th level).
Instant WeaponYou create a masterwork melee weapon sized appropriately for you from opaque force. As a non-elemental effect, it can strike and damage incorporeal creatures.
Lunatic VoiceSiren inflicts the Silence status upon one enemy.
Magic ShieldZona Seeker grants allies a +2 bonus to Saving Throws versus spells.
Summon AvatarSummons your avatar for a brief duration.
Summon ChocoboSummon a chocobo to ride.
Summon Monster IISummons extra-planar creature to fight for you.
Summon PitSummons an extradimensional pit.
Summon SwarmSummons swarm of bats, rats, or spiders.
Terra HomingMadeen sends a blast of holy energy at one enemy, dealing 5d4 holy damage and inflicts Dazzled status.
Thousand NeedlesCactuar fires needles for 1d4 points of non-elemental damage per level (max of 10d4), in a 15-ft.-cone.
WebFills 20-ft.-radius spread with sticky spiderwebs that can grapple foes and impair movement.

Table: 3rd-Level Summoner Spells

Spell NameDescription
Asura’s BoonAsura either casts Protect II, Raise, or Cure II on your allies.
Brotherly LoveBrothers throws a large boulder at your enemies, dealing 1d6 earth damage per level and inflicts Weighted status.
ConstrictRemora inflicts the Slow status upon one enemy.
Counter RocketsCerberus bestows the Haste status effect on an ally.
ExplodeBomb explodes, dealing 1d6 fire damage per level and inflicts Burning status.
Fey LightFaerie heals your allies for 1d6 damage per level.
Insect ScoutsSummon vermin to investigate a location or building you can see.
Life GuardKirin blesses your allies with Fast Healing 2.
Mad MonkeysSummon a swarm of mischievous monkeys.
Minor SummoningSummons a non-magical unattended object of nonliving vegetable matter.
Secret CofferAs secret chest, except the coffer is only 1 foot square.
Summon CarriageSummons a fine wooden carriage with a team of two light horses.
Summon Chocobo, CommunalAs summon chocobo, but able to summon up to 6 chocobos.
Summon DriverSummons a humanoid creature that can drive any vehicle you command it to.
Summon Equipment IISummons a magical +2 suit of armor, shield, or weapon temporarily.
Summon Food and WaterSummons food and water to sustain up to three humanoids or one horse/level.
Summon Materia ISummons a common level 1 materia temporarily.
Summon Monster IIISummons extra-planar creature to fight for you.
Summon Spiked PitAs summon pit, but filled with spikes.
Summon Ghost WolfAs summon chocobo, except Large quasi-real wolf instead of horse and it radiates fear and can be used in combat.
Swarm of Fangs You summon a swarm of thousands of animate, flying teeth in a 10-foot-by-10-foot cube.

Table: 4th-Level Summoner Spells

Spell NameDescription
Breach BlastBismarck blasts a line of water, dealing 1d6 water damage per level and inflicts Drenched status.
Climactic FearCyclops causes enemies to become panicked.
Diamond DustShiva conjures a blizzard, dealing 1d6 ice damage per level and inflicts Frozen status.
Insect PlagueSummons wasp swarms to attack creatures.
Judgment BoltRamuh conjures lightning, dealing 1d6 lightning damage per level and inflicts Silence status.
Major SummoningAs minor summoning, but is able to summon objects of mineral nature.
Petrifying BeakCockatrice inflicts Petrify status upon on enemy.
Summon CottageSummons a sturdy cottage made of material common to the area.
Summon DeadfallYou summon a large metal cube covered in sharp spikes.
Summon Monster IVSummons extra-planar creature to fight for you.
Summon StampedeYou summon a herd of aurochs or similar herd animal that immediately stampedes in the direction you indicate.
Tornado ZonePandemona conjures a tornado, dealing 1d6 wind damage per level and inflicts Squalled status.
WyrmfireSalamander breathes 1d6 fire damage per level in a 30-ft.-cone, and inflicting Burning status.

Table: 5th-Level Summoner Spells

Spell NameDescription
Alluring EmbraceLakshmi heals allies for 1d6 damage per level.
Creeping DoomSummons swarms of centipedes to attack at your command.
Gaia’s WrathTitan conjures an earthquake, dealing 1d6 earth damage per level and inflicts Weighted status.
HellfireIfrit conjures a flame storm, dealing 1d6 fire damage per level and inflicts Burning status.
Malboro's BreathMalboro breathes out status effects in a 30-ft.-cone.
Radiant BreathMist Dragon breathes a blast of light, dealing 1d6 holy damage per level and inflicts Dazzled status.
Release the HoundsSummon a pack of canines that respond to your commands and act in perfect unison, causing them to function like a swarm.
Secret ChestHides a chest on the Ethereal Plane and can retrieve at will.
Summon Black PuddingSummon a black pudding.
Summon Demiplane, LesserCreate your own demiplane.
Summon Equipment IIISummons a magical +3 suit of armor, shield, or weapon temporarily.
Summon Hungry PitAs summon pit, but dealing 4d6 damage to those in it as it closes.
Summon Monster VSummons extra-planar creature to fight for you.
Tidal WaveLeviathan conjures a large wave of water, dealing 1d6 water damage per level and inflicts Drenched status.
Unicorn HornUnicorn cures your allies of most status effects of 4th level or lower.

Table: 6th-Level Summoner Spells

Spell NameDescription
Angel FeathersSeraph brings back allies from death to 1 hit point.
Dark MessengerDiablos causes enemies to lose half of their current hit points.
Demon EyeCatoblepas inflicts the Petrify status effect upon your enemies.
Earthen WallGolem bestows Stoneskin and Protect III on allies.
Ghostly VeilPhantom causes your allies to become invisible.
Oil, GreaterMakes 1 or more 10-ft. squares or one or more objects or creatures slippery.
Ruby ReflectCarbuncle grants your allies the Reflect status.
Summon FeastSummons a great feast that bestows the effects of Esuna and grants temporary buffs.
Summon LaborersThis spell summons one humanoid petitioner per caster level.
Summon Materia IISummons a common or uncommon level 2 materia temporarily.
Summon Monster VISummons extra-planar creature to fight for you.
Whispering WindSylph drains an enemy and bestows healing upon allies.

Table: 7th-Level Summoner Spells

Spell NameDescription
Abyssal MawJormungand deals 1d6 earth damage per level and inflicts Petrify status.
Cat RainCait Sith inflicts Confuse status upon your enemies.
Howling MoonFenrir grants your allies evasion.
Runaway TrainDoomtrain inflicts status effects in a 120-ft.-line.
Mind BlastMind Flayer sends a blast of mind energy, dealing 1d4 non-elemental damage per level and inflicts Disabled and Sap status.
RampartSummons 5-ft.-thick earthen barrier.
Summon DemiplaneAs lesser summon demiplane, but larger and with planar traits.
Summon Equipment IVSummons a magical +4 suit of armor, shield, or weapon temporarily.
Summon MansionSummon an extra-dimensional dwelling of a mansion.
Summon Monster VIISummons extra-planar creature to fight for you.
Thunder StormQuetzalcoatl conjures a lightning barrage, dealing 1d8 lightning damage per level and inflicts Static status.

Table: 8th-Level Summoner Spells

Spell NameDescription
Black CauldronHades deals 1d6 shadow damage per level and inflicts status effects.
Descending DarknessLich deals shadow damage equal to half of your enemies’ maximum hit points.
Flames of RebirthPhoenix brings back allies from death to 1/4th hit points of their maximum hit points.
Chef’s KnifeTonberry stabs a single enemy, causing them to drop to 0 hit points.
Rain of ArrowsYou summon a cloud of magical arrows that rain down on any creatures and objects in an area.
Summon Monster VIIISummons extra-planar creature to fight for you.
Tetra-DisasterKujata fires a blast of lightning, ice, and fire, dealing 1d8 damage per level and inflicts Burning, Frozen, and Static status.
True SummoningSummons a permanent non-magical, unattended object of any sort of matter.
Ultimate EndKnights of the Round attacks a single enemy.

Table: 9th-Level Summoner Spells

Spell NameDescription
Eternal BreathEden orbital bombards your enemies, dealing 1d12 non-elemental damage per level.
Holy JudgmentAlexander deals 1d8 holy damage per level, 30-ft.-radius burst.
Instant DeathOdin strikes a single target, usually killing the caster’s enemy.
MegaflareBahamut breaths a cone of flames, dealing 1d8 fire damage per level.
Summon Demiplane, GreaterAs summon demiplane, but larger and with more planar traits.
Summon Equipment VSummons a magical +5 suit of armor, shield, or weapon temporarily.
Summon Materia IIISummons a common, uncommon, or rare level 3 materia temporarily.
Summon Monster IXSummons extra-planar creature to fight for you.
Summon Resplendent MansionSummons an opulent mansion several stories tall.
Swords of ChanceGilgamesh unleashes one of his four swords upon your enemies.

Spell List
Spell Descriptions