Faris has long, loose purple hair with a green headband and green eyes. Faris wears a dark blue sleeveless jacket with gold piping and a paler blue tunic. Over the shoulders, Faris wears a baggy green shawl hiked up on the shoulders and secured with a red stone brooch. Faris has brown leather bracers on her forearms.
Faris Scherwiz (CR 1)
Female Hume Beastmaster 1
CN Medium Humanoid
Init +2; Senses Perception +0
AC 16, touch 13, flat-footed 13 (+3 armor, +2 Dex, +1 dodge)
HP 15 (1d10+5)
Fort +6, Reflex +4, Will +0
Speed 30 ft.
Melee Greataxe +3 (1d12+3/x3)
Ranged Javelin +3 (1d6+2/x2)
Special Abilities Rage (8 rounds/day), Animal Focus (1 min./day)
Limit Breaks Bestial Fury, Mastery of Beasts (1d6 non-elemental; 10-ft.-wide,60-ft.-line; Reflex DC 13 halves)
During Combat Faris will flank with her animal companion as often as possible. Faris will only rage if she feels she needs the boost to get an edge on her foes. Faris will not back down from a fight unless she feel that she could lose her life.
When raging, her stats are: AC 13; hp 17 (+2 temp hp); Will +2; Melee Greataxe +5 (1d12+5/x3); Ranged Javelin +3 (1d6+4/x2)
Str 14, Dex 14, Con 18, Int 10, Wis 10, Cha 14
Base Atk +1; CMB +4; CMD 16
Feats Dodge, Power Attack
Skills Acrobatics +6, Handle Animal +6, Intimidate +6, Profession(Sailor) +4
SQ Animal Companion, Wild Empathy
Combat Gear Greataxe, Javelin x3, Masterwork Hide Shirt; Other Gear 1-Pint Flask, Bed Roll, Backpack, Trail Rations x3.
*Faris puts her favored class bonus into bonus Hit Points.
**If playing in a campaign that allows traits, Faris gains the “Reactionary” and “Orphaned” Traits.