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When a dragoon releases her inner darkness to become a holy pillar of justice. A holy dragoon uses the holy art to protect her allies and vanquish her foes.

The holy dragoon is an archetype of the dragoon class.

Archetype Main Ability Scores:
The holy dragoon mainly focuses on STR/DEX for martial combat and CON, and CHA for their class features.

Archetype Feature Replacements:
1st – Class Skills, Pole Fighting, Strengthened Agility. 4th – Elusive JumpDragoon Talent8th – Dragoon Talent9th – Wall Jumping12th – Dragoon Talent15th – Flawless Lancer16th – Dragoon Talent20th – Dragoon TalentMaster Dragoon.

Class Skills

A holy dragoon adds Knowledge (nobility), Knowledge (religion), and Spellcraft to her list of class skills but loses Intimidate, Knowledge (local), and Ride.

Lay on Hands (Su)

At 1st level, a holy dragoon can heal wounds (her own or those of others) by touch. Each day she can use this ability a number of times equal to half her dragoon level (minimum 1) plus her Charisma modifier. With one use of this ability, a holy dragoon can heal 1d6 hit points of damage, increasing by 1d6 for every two dragoon levels beyond the 1st. Using this ability is a standard action, unless the holy dragoon targets herself, in which case it is a swift action. Despite the name of this ability, a holy dragoon only needs one free hand to use this ability.

Alternatively, a holy dragoon can use this healing power to deal damage to undead creatures, dealing 1d6 points of holy damage + 1d6 for every two levels the holy dragoon possesses after 1st. Using lay on hands in this way requires a successful melee touch attack and doesn’t provoke an attack of opportunity. Undead do not receive a saving throw against this damage.

This ability replaces pole fighting and strengthened agility.

Cover (Ex)

At 4th level, the defensive prowess of the holy dragoon is second to none, allowing her to focus her actions purely on defending herself and her allies in ways that cannot be replicated. When an ally within 10 feet is targeted with a melee or ranged attack, the holy dragoon may, as an immediate action, step forward to reposition the ally adjacently to her and forcing the enemy to make the attack roll on the holy dragoon’s armor class instead. She may move as part of this ability, provided her total movement before her next turn does not exceed her speed (her movement provokes attacks of opportunity as normal). She can only intercept physical melee attacks and ranged attacks, such as an incoming arrow or a blow from a sword, not from spells and other effects. The holy dragoon can use this ability a number of times per day equal to 3 + half of her dragoon level.

At 5th level, the range of cover increases by 5 feet and increases by an additional 5 feet per five paladin levels thereafter. Additionally, while using cover, the paladin adds her Charisma modifier to her AC for the attack.

This ability replaces elusive jump.

Holy Magic

Beginning at 4th level, a holy dragoon gains the ability to cast paladin spells, which are drawn from the paladin spell list. A holy dragoon begins play with 1 1st level paladin spell of her choice. Each time a character attains a new holy dragoon level, she gains one spell of her choice to add to her list of spells. The free spell must be of spell levels she can cast. Like most spellcasters, a holy dragoon can find or purchase scrolls with spells to add to her repertoire. Unlike other spellcasters, a holy dragoon wearing armor does not affect her spellcasting ability.

To learn or cast a spell, the holy dragoon must have a Charisma score equal to at least 10 + the spell level (Cha 11 for 1st-level spells, Cha 12 for 2nd-level spells, and so forth). The Difficulty Class for a saving throw against a holy dragoon’s spell is 10 + the spell level + the holy dragoon’s Charisma modifier. In addition, a holy dragoon gains additional MP for having a high attribute (Charisma—see Table: Bonus MP per Day (by Spell Level) on the MP System page).

Table: 1/2 MP Chart

LevelMPSpell Level
4th11st
5th21st
6th31st
7th42nd
8th52nd
9th62nd
10th73rd
11th83rd
12th103rd
13th124th
14th144th
15th164th
16th194th
17th224th
18th254th
19th294th
20th334th

Through 3rd level, a holy dragoon has no caster level. At 4th level and higher, her caster level is equal to her dragoon level – 3.

This ability replaces dragoon talents gained at 4th, 8th, 12th, 16th, and 20th levels.

Jump Cast (Ex)

Beginning at 9th level, a holy dragoon can cast one spell up to 4th level spells from the paladin spell list as a swift action while mid-air during a jump, so long as the casting time of the spell is 1 standard action or less. She can use this ability a number of times per day equal to 3 + her Charisma modifier.

This ability replaces wall jumping.

Sentinel (Ex)

At 15th level, the holy dragoon is capable of turning an otherwise lethal blow and continue the fight. When an attack that inflicts hit point damage from a natural attack, melee weapon, or ranged weapon would reduce the dragoon to 0 or fewer hit points, she can make a Fortitude save (DC the attacker’s attack roll) to deflect the attack to her armor, causing it to suffer the damage in her place (apply item hardness as normal). If this would break the character’s armor, it gains the broken condition until it is repaired. The dragoon cannot use this ability with broken armor. The dragoon must be wearing armor to use this ability.

This ability replaces flawless lancer.

Divine Leap (Su)

At 20th level, the holy dragoon has learned to augment her jumps with holy power. When utilizing her Deadly Lancer class feature, the dragoon may choose to deal all of her damage as holy damage (including normal damage).

This ability replaces master dragoon.

Holy Dragoon