Locke is of average height with a wiry build. He has light brown hair and wears a bandanna that is rolled into a headband. He wields a shortsword and a dagger in combat.
Locke Cole (CR 10)
Male Hume Thief 10
CG Medium Humanoid
Init +10; Senses Perception +14
Speed 30 ft.
Melee +3 Shortsword +14/+9 (1d6+9/19-20 x2), +1 Returning Dagger +12/+7 (1d4+1/19-20 x2) or +3 Shortsword +16 (1d6+9/19-20 x2)
Ranged +1 Returning Dagger +14 (1d4+2/19-20 x2)
Special Attacks Sneak Attack (+5d6), Debilitating Injury, Mug
Special Abilities Mark, Measure the Mark
Limit Breaks Perfect Dodge, Vanish
During Combat Although he jokes around lot and is often less than serious, Locke still understands the value of hiding to get the drop on his foes.
During Combat Locke makes Sneak Attacks on his foes to maximize the damage of his shortsword and daggers.
Str 12, Dex 22, Con 16, Int 13, Wis 12, Cha 15
Base Atk +7/+2; CMB +7; CMD 26
Feats Combat Expertise, Improved Initiative, Improved Two Weapon Feint, Improved Two Weapon Fighting, Two Weapon Feint, Two-Weapon Fighting
Skills Acrobatics +18, Appraise +14, Bluff +15, Disable Device +18, Escape Artist +18, Knowledge (Dungeoneering) +14, Knowledge (Local) +14, Perception +15, Sleight of Hand +22, Stealth +18
Languages Common and 1 more
SQ Trapfinding, Finesse Training (Shortsword), Evasion, Thief Talent (Befuddling Strike, Certainty [Disable Device], Honeyed Words [3/day], Lethal Acrobatics),Uncanny Dodge, Improved Theft (+4), Thief’s Edge (Disable Device, Perception), Skilled Liar, Improved Uncanny Dodge, Advanced Thief Talent (Improved Evasion)
Combat Gear +3 Shortsword, +1 Returning Dagger, Dagger x5, +3 Studded Leather, Belt of Physical Perfection +2, Ring of Protection +2, Prism Powder x2, X-Potion, Hi-Potion x2; Other Gear Bedroll, Backpack, 1-Pint Flask, Trail Rations x3.