Webslingers are ninjas who intentionally emulate the abilities and styles of spiders. Many believe themselves to be actually descended from giant spiders, while others simply taken spiders as a clan totem, or bitten by radioactive spiders that grant them their powers.
The webslinger is an archetype of the ninja class.
At 1st level, a webslinger can shoot out a strand of webbing that secrets from his own hands. Usable a number of times per day equal to his ninja level + his Wisdom modifier, the webslinger can do one of the following:
- Sling through the Air (Su): As a move action (or a full-round action if using it as a charge attack), the webslinger can shoot a web strand to connect to a solid object and fly (60’, Clumsy maneuverability).
- Web Attack (Su): The webslinger can shoot a web strand at a target creature up to 60 feet away, making a ranged touch attack. If it hits, the target is considered grappled like a web spell. The DC for this save is DC 10 + half of the ninja’s level + his Wisdom modifier.
Once the webslinger gains access to a ki pool, he can regain a use of his webslinging ability by spending 2 ki points.
TThis ability replaces throw anything.
Webslinger Ninjutsu (Su)
The webslinger gains access to a few new ninjutsus, detailed below. The DC for any saves for Ninjutsus is DC 10 + half of the ninja’s level + his Wisdom modifier.
Spider Climb (Su): The webslinger can cast wall climb as if he was a black mage of the same level, but only on himself. Each use of this ability uses up 1 ki point.
Web (Su): The webslinger can cast web as if he was a summoner of the same level. Each use of this ability uses up 1 ki point. Prerequisite: A webslinger must have the spider climb ninjitsu before he can take this ninjutsu.
Web Sling (Su): At a cost of 2 ki points, the webslinger can make a ranged Trip, Disarm, Reposition, Drag, and Steal combat maneuvers within 30 feet. Reposition and Drag must be towards the webslinger. Prerequisite: The webslinger must have the web snatch ninjutsu to select this ninjutsu.
Web Snatch (Su): At a cost of 1 ki point, the webslinger can grab an unattended object weighing up to his light load within 30 feet. At 8th level, this increases to a medium load, and at 13th level, a heavy load, but Strength checks are required for anything above the webslinger’s light load, (DC 15 for medium, DC 20 for heavy).
Spidey Sense (Su)
At 2nd level, a webslinger has a sense for danger. He always acts on the surprise round and gains Improved Initiative as a bonus feat. If the webslinger already has this feat, he may take another Combat Feat for which he meets the prerequisites for.
This ability replaces a ninja trick gained at 2nd level.
Web Walk (Su)
At 3rd level, a webslinger learns to move through weblike terrain, walking along narrow ledges and ropes, and ignoring sticky terrain. The webslinger can move 5 feet as a move action through webs that would normally entangle or immobilize him, and along walkways as narrow as one inch. Every three levels thereafter, the distance a webslinger can cover as a move action under such conditions increases by 5 feet, to a maximum of the webslinger’s normal move rate.
This ability replaces no trace.