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Minwu wears a white turban with a white cloth covering his mouth, and wears a white robe with a gold pieces of plate in them. His turban and cloak are adorned with red gems and he is shown carrying a red and blue spiked shield. He has short brown hair, dark brown skin, and blue eyes.

Minwu (CR 1)

XP 400
Male Hume White Mage 1
LG Medium Humanoid
Init +7; Senses Perception +8

DEFENSE

AC 17, touch 13, flat-footed 14 (+4 armor [-4 without mage armor], +3 Dex)
HP 7 (1d6+1); MP 6
Fort +1, Reflex +3, Will +6

OFFENSE

Speed 30 ft.
Ranged Power Staff: Holy +3 (30 ft.; 1d6+1)
Limit Breaks Breath of Earth, Pulse of Life
White Mage Spells Known (CL 1st, Concentration +5)

  • 1st – Blind (DC 15), Cure (DC 15), Mage Armor, Protect, Regen, Shell, Sleep (DC 15)
  • 0th – Detect Magic, Read Magic, Guidance, Stabilize
TACTICS

During Combat Minwu begins combat by casting Mage Armor, unless he already has it active. Minwu buffs and heals allies with his spells, while staying out of melee. He will attack with his power staff when not able to support with spells.

STATISTICS

Str 10, Dex 16, Con 13, Int 12, Wis 18, Cha 10
Base Atk +0; CMB +0; CMD 13
Feats Extra MP, Improved Initiative
Skills Heal +8, Knowledge (Arcana) +5, Perception +8, Spellcraft +5
Languages Common and one more
SQ Spell Proficiency, White Magery (Increased Healing +1)
Combat Gear Power Staff (Holy), Scroll of Dia; Other Gear Scroll Tube, Backpack, Bedroll, 1-Pint Flask, Trail Rations x3.

*Minwu puts all of his favored class bonus into extra Skill Ranks
**If playing in a campaign that allows traits, Minwu gains the “Reactionary” and “Resilient Caster” traits.